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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6437771" data-attributes="member: 20323"><p>[MENTION=6781406]Unsung[/MENTION] Here are the two items I came up with for Gunner Teague...was going to make his chart book magic but then I remembered Teague can't read! LOL But if the bullets are not of interest to you, I will come up with something to swap them out for.</p><p></p><p>[h3]Son of a Gun Tattoo[/h3]</p><p>The "son of a gun" is a one-of-a-kind tattoo depicting a culverin with a wild baby boy riding atop, symbolizing all boys of uncertain parentage born on the gunner's deck to a life at sea. Gunner Teague has worn the "son of the gun" on his skin as long as he can remember, back to his boyhood. When in command of a powder crew (or all powder crews on one side of a ship), you decrease their cannon reload time by a number of rounds equal to your Wisdom modifier. In addition, when you observe a person functioning on a powder crew you immediately recognize their station of birth (social class), their experience as a gunner, and one of their flaws.</p><p></p><p>[h3]Unchained Bullets of Bon-Ebon[/h3]</p><p>Bon-Ebon, the French island-fortress, is notorious for its "shot tower" from which molten lead is poured, forming into lead bullets as it cools on its way to the ground...possibly the origin of the term "sweating bullets." When Teague broke free from his manacles and throttled a guard, the warden had his manacles melted down and cast from the "shot tower" at Bon-Ebon. From the remnant the warden collected 12 bullets which were loaded into a blunderbuss and fired at Teague's back, nearly killing him. Once the prison doctor extracted the bullets, he gave them to Teague as a souvenir when Teague was at last released. These bullets are magical weapons, and when used to free prisoners or slaves (e.g. shooting their bonds or their captives) they grant advantage on your attack roll and deal double damage</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6437771, member: 20323"] [MENTION=6781406]Unsung[/MENTION] Here are the two items I came up with for Gunner Teague...was going to make his chart book magic but then I remembered Teague can't read! LOL But if the bullets are not of interest to you, I will come up with something to swap them out for. [h3]Son of a Gun Tattoo[/h3] The "son of a gun" is a one-of-a-kind tattoo depicting a culverin with a wild baby boy riding atop, symbolizing all boys of uncertain parentage born on the gunner's deck to a life at sea. Gunner Teague has worn the "son of the gun" on his skin as long as he can remember, back to his boyhood. When in command of a powder crew (or all powder crews on one side of a ship), you decrease their cannon reload time by a number of rounds equal to your Wisdom modifier. In addition, when you observe a person functioning on a powder crew you immediately recognize their station of birth (social class), their experience as a gunner, and one of their flaws. [h3]Unchained Bullets of Bon-Ebon[/h3] Bon-Ebon, the French island-fortress, is notorious for its "shot tower" from which molten lead is poured, forming into lead bullets as it cools on its way to the ground...possibly the origin of the term "sweating bullets." When Teague broke free from his manacles and throttled a guard, the warden had his manacles melted down and cast from the "shot tower" at Bon-Ebon. From the remnant the warden collected 12 bullets which were loaded into a blunderbuss and fired at Teague's back, nearly killing him. Once the prison doctor extracted the bullets, he gave them to Teague as a souvenir when Teague was at last released. These bullets are magical weapons, and when used to free prisoners or slaves (e.g. shooting their bonds or their captives) they grant advantage on your attack roll and deal double damage [/QUOTE]
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