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[5e] Spell & Crossbones
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<blockquote data-quote="Queenie" data-source="post: 6438799" data-attributes="member: 8058"><p>Thanks! I will try to use what is already out there as a guideline for rotation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My sheet has some changes... I don't think anything too major just fixed a couple of errors / removed Skilled / Added Inspiring Leader / added equipment (this part is still in progress, I need to add my weapon stat info). I also dropped Ally and added Magical Trinkets. It's just too much fun to see all the cool things everyone else has <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I thought about adding Casanova as the "femme fatal" - it fits- but I'm out of spots and I think game wise what I have works better. You really made an amazing resource here. </p><p></p><p>So, for Magical Trinkets am I supposed to roll them up or do you just do that? I think it's better using your discretion. </p><p></p><p>So, I am down to needing to add my rotation and my Baboon Stats for Bella. Which, coincidentally, is my daughter's name. She's always been my little monkey <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Edit: I did include cartographer's tools and also a spyglass on my sheet. If necessary it can come out of the "sparkly gem fund" which will mostly go towards ship stuff. Or maybe Kat just just buy a new hat with a matching one for her monkey. Who knows with her? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Queenie, post: 6438799, member: 8058"] Thanks! I will try to use what is already out there as a guideline for rotation :) My sheet has some changes... I don't think anything too major just fixed a couple of errors / removed Skilled / Added Inspiring Leader / added equipment (this part is still in progress, I need to add my weapon stat info). I also dropped Ally and added Magical Trinkets. It's just too much fun to see all the cool things everyone else has :D I thought about adding Casanova as the "femme fatal" - it fits- but I'm out of spots and I think game wise what I have works better. You really made an amazing resource here. So, for Magical Trinkets am I supposed to roll them up or do you just do that? I think it's better using your discretion. So, I am down to needing to add my rotation and my Baboon Stats for Bella. Which, coincidentally, is my daughter's name. She's always been my little monkey :D Edit: I did include cartographer's tools and also a spyglass on my sheet. If necessary it can come out of the "sparkly gem fund" which will mostly go towards ship stuff. Or maybe Kat just just buy a new hat with a matching one for her monkey. Who knows with her? ;) [/QUOTE]
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