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[5e] Spell & Crossbones
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<blockquote data-quote="Unsung" data-source="post: 6440593" data-attributes="member: 6781406"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8058" target="_blank">Queenie</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=20323" target="_blank">Quickleaf</a></u></strong></em>- Re: The question of shares- Part of what I like about 5e is that it does get us off the magic item treadmill quite a bit. They're not a necessary economy in the game, they're something special. So the things you need to afford tend to be daily necessities, and considerations like cost of living are spelled out in a way 4e and 3.x tended to gloss over, or at least lose in the shuffle.</p><p></p><p>Maldavos and I could always keep a running tally of what we are 'owed' as player characters, and it could find its way back to us in other ways. I meant it when I said that Gunner Teague has buried a lot of treasures in his day-- and been aboard more than one ship that sank or was boarded, too. There's probably still a few that he could dig up, even minor ones on various inhabited islands, where he's the only one left who still knows where they are. And that's how I could stay level with the others in terms of treasure. Flavour-wise I think it's what I'd prefer.</p><p></p><p>Meanwhile, Hugo was at court at The Hague, and while he's on the outs with the king's advisor, think about that-- he's on the out's with the *king's advisor*. I think that's a lot closer to royalty than most of us may ever get...depending on the directions this game takes us, I suppose. In any event, though, he could still have powerful friends, among Dutch merchants and island colonial concerns. It wouldn't be too much of a stretch to have that influence be more valuable than mere coin ever could be, with the noble's cost of living and the requisite perquisites offered up to an honoured houseguest. Or something like that.</p><p></p><p>I do like that Backgrounds tend to imply these things.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6440593, member: 6781406"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8058"]Queenie[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=20323"]Quickleaf[/URL][/U][/B][/I]- Re: The question of shares- Part of what I like about 5e is that it does get us off the magic item treadmill quite a bit. They're not a necessary economy in the game, they're something special. So the things you need to afford tend to be daily necessities, and considerations like cost of living are spelled out in a way 4e and 3.x tended to gloss over, or at least lose in the shuffle. Maldavos and I could always keep a running tally of what we are 'owed' as player characters, and it could find its way back to us in other ways. I meant it when I said that Gunner Teague has buried a lot of treasures in his day-- and been aboard more than one ship that sank or was boarded, too. There's probably still a few that he could dig up, even minor ones on various inhabited islands, where he's the only one left who still knows where they are. And that's how I could stay level with the others in terms of treasure. Flavour-wise I think it's what I'd prefer. Meanwhile, Hugo was at court at The Hague, and while he's on the outs with the king's advisor, think about that-- he's on the out's with the *king's advisor*. I think that's a lot closer to royalty than most of us may ever get...depending on the directions this game takes us, I suppose. In any event, though, he could still have powerful friends, among Dutch merchants and island colonial concerns. It wouldn't be too much of a stretch to have that influence be more valuable than mere coin ever could be, with the noble's cost of living and the requisite perquisites offered up to an honoured houseguest. Or something like that. I do like that Backgrounds tend to imply these things. [/QUOTE]
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