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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6443962" data-attributes="member: 20323"><p>Yes, that sounds good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Here's what I propose:</p><p></p><p>[SBLOCK=Moonbeam Ritual]</p><p><span style="color: DarkOrange"><span style="font-size: 15px">Moonbeam Ritual</span></span></p><p><em>2nd-level divination (ritual)</em></p><p>Casting Time: 10 minutes</p><p>Range: 120 feet</p><p>Components: V, S, M (something sympathetically connected to the target like a drop of blood, fingernail clippings, or a cherished item)</p><p>Duration: Conentration, up to 1 minute</p><p></p><p>This ritual version of Moonbeam must be cast under the light of the moon. When complete, it causes ambient moonlight to aggregate around a creature of your choice. If the creature is a shapechanger, it must make a Constitution saving throw with disadvantage. If the creature fails, it instantly reverts to its original form and can't assume a different form until it is no longer exposed to moonlight (or the ritual's duration expires).</p><p></p><p>If you include sympathetic components for other creatures during the ritual casting, on each of your turns after you cast the ritual, you can use an action to change the target of the Moonbeam Ritual.[/SBLOCK]</p><p></p><p>As you can tell, I am very open to tweaking spells (or anything else) to get the right feel you're aiming for. And you seem to have a good grasp for balance. So feel free to come up with ideas like this and run them by me with a quick note like "I want to do X with this spell, is that possible if we change Y or I give up the spell doing Z?" We don't need to formally write things up like I've done here, this was just to illustrate the sort of trade-offs I'm talking about.</p><p></p><p>Plus you've also got the Voodoo Rituals fortune which you can do a lot of fun stuff with!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6443962, member: 20323"] Yes, that sounds good :) Here's what I propose: [SBLOCK=Moonbeam Ritual] [color=DarkOrange][size=4]Moonbeam Ritual[/size][/color] [i]2nd-level divination (ritual)[/i] Casting Time: 10 minutes Range: 120 feet Components: V, S, M (something sympathetically connected to the target like a drop of blood, fingernail clippings, or a cherished item) Duration: Conentration, up to 1 minute This ritual version of Moonbeam must be cast under the light of the moon. When complete, it causes ambient moonlight to aggregate around a creature of your choice. If the creature is a shapechanger, it must make a Constitution saving throw with disadvantage. If the creature fails, it instantly reverts to its original form and can't assume a different form until it is no longer exposed to moonlight (or the ritual's duration expires). If you include sympathetic components for other creatures during the ritual casting, on each of your turns after you cast the ritual, you can use an action to change the target of the Moonbeam Ritual.[/SBLOCK] As you can tell, I am very open to tweaking spells (or anything else) to get the right feel you're aiming for. And you seem to have a good grasp for balance. So feel free to come up with ideas like this and run them by me with a quick note like "I want to do X with this spell, is that possible if we change Y or I give up the spell doing Z?" We don't need to formally write things up like I've done here, this was just to illustrate the sort of trade-offs I'm talking about. Plus you've also got the Voodoo Rituals fortune which you can do a lot of fun stuff with! [/QUOTE]
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