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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6443973" data-attributes="member: 20323"><p>You do know that one of the 3rd level Roguish Archetypes is Arcane Trickster, right? Assassin, Thief, and Arcane Trickster.</p><p></p><p>If you wanted to switch from Thief to Arcane Trickster you'd lose Fast Hands & Second-Story Work (which is pretty cool for a pirate game), and gain:</p><p></p><p>Limited Wizard Spellcasting: mage hand and 2 other cantrips, 3 known spells, and 2 level one spell slots.</p><p></p><p>Mage Hand Legerdemain: When you cast mage hand, you make the spectral hand invisible, can use the bonus action granted by Cunning Action to control the hand, and you can perform the following actions with the mage hand:</p><ul> <li data-xf-list-type="ul">Stow an object the hand is holding in a container worn or carried by another creature.</li> <li data-xf-list-type="ul">Retrieve an object in a container worn or carried by another creature.</li> <li data-xf-list-type="ul">Use thieves' tools to pick locks and disarm traps at range.</li> </ul><p></p><p>I understand not wanting to have magic for characterization/concept purposes, but you do have the option. Of course, if you did want to switch, you'd need to come up with background/story explaining her magic. </p><p></p><p>EDIT: Ninja'd by [MENTION=4936]Shayuri[/MENTION] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or maybe "pirated", I'm not sure...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6443973, member: 20323"] You do know that one of the 3rd level Roguish Archetypes is Arcane Trickster, right? Assassin, Thief, and Arcane Trickster. If you wanted to switch from Thief to Arcane Trickster you'd lose Fast Hands & Second-Story Work (which is pretty cool for a pirate game), and gain: Limited Wizard Spellcasting: mage hand and 2 other cantrips, 3 known spells, and 2 level one spell slots. Mage Hand Legerdemain: When you cast mage hand, you make the spectral hand invisible, can use the bonus action granted by Cunning Action to control the hand, and you can perform the following actions with the mage hand: [list][*]Stow an object the hand is holding in a container worn or carried by another creature. [*]Retrieve an object in a container worn or carried by another creature. [*]Use thieves' tools to pick locks and disarm traps at range.[/list] I understand not wanting to have magic for characterization/concept purposes, but you do have the option. Of course, if you did want to switch, you'd need to come up with background/story explaining her magic. EDIT: Ninja'd by [MENTION=4936]Shayuri[/MENTION] :) Or maybe "pirated", I'm not sure... [/QUOTE]
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