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[5e] Spell & Crossbones
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<blockquote data-quote="Unsung" data-source="post: 6451918" data-attributes="member: 6781406"><p><strong>Caillou</strong></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Chaotic good kenku Cleric 4</em></strong></span></p><p><span style="font-family: 'Calibri'"><em>Urchin</em></span></p><p></p><p></p><p><span style="font-family: 'Calibri'">[sblock=Character Sheet]</span></p><p><span style="font-family: 'Calibri'"><strong><em>CG kenku (keeteel) Cleric 4 (<a href="http://www.enworld.org/forum/attachment.php?attachmentid=63931&d=1409951806" target="_blank">Death domain</a>)</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Background: </strong></span><span style="font-family: 'Calibri'">Urchin (Feature- Retainers)</span></p><p><span style="font-family: 'Calibri'"><strong>Bond:</strong></span><span style="font-family: 'Calibri'"> Arcane Rivalry</span></p><p><span style="font-family: 'Calibri'"><strong>Duties:</strong></span><span style="font-family: 'Calibri'"> Lookout (Navigator)</span></p><p><span style="font-family: 'Calibri'"><strong>Fortunes:</strong></span><span style="font-family: 'Calibri'"> Good- Cause (abolition of slavery in the Caribbean), Magic Trinkets (five trinkets, two unknown magic items), Secrets of the Deep (map on the back of a scarred sailor), Ship Mage; Ill- Enemy (Baron Bernard Desjean de Pointis), Enemy (the real Sir D’Arcy), Fighting Words, Outlaw Slave</span></p><p><span style="font-family: 'Calibri'"><strong>Notes:</strong></span><span style="font-family: 'Calibri'"> Pronounced ‘kai-YOU’; reskinned half-elf, can only speak using Mimicry (most often uses his previous masters’ voices)</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">15</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points: </strong></span><span style="font-family: 'Calibri'">27/27</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Dice (+1):</strong></span><span style="font-family: 'Calibri'"> 4d8</span></p><p><span style="font-family: 'Calibri'"><strong>Size: </strong></span><span style="font-family: 'Calibri'">Medium</span></p><p><span style="font-family: 'Calibri'"><strong>Speed: </strong></span><span style="font-family: 'Calibri'">30 feet</span></p><p><span style="font-family: 'Calibri'"><strong>Abilities:</strong></span><span style="font-family: 'Calibri'"> Str 7 (-2), Con 12 (+1), Dex 16 (+3), Int 16 (+3), Wis 18 (+4), Cha 14 (+2)</span></p><p><span style="font-family: 'Calibri'"><strong>Initiative: </strong></span><span style="font-family: 'Calibri'">+3</span></p><p><span style="font-family: 'Calibri'"><strong>Senses: </strong></span><span style="font-family: 'Calibri'">Passive Perception 16, darkvision 60 ft</span></p><p><span style="font-family: 'Calibri'"><strong>Inspiration:</strong></span><span style="font-family: 'Calibri'"> ?</span></p><p><span style="font-family: 'Calibri'"><strong>Experience: </strong></span><span style="font-family: 'Calibri'">-- </span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong>Proficiency Bonus:</strong></span><span style="font-family: 'Calibri'"> +2</span></p><p><span style="font-family: 'Calibri'"><strong>Armour: </strong></span><span style="font-family: 'Calibri'">Light armour, medium armour</span></p><p><span style="font-family: 'Calibri'"><strong>Weapons:</strong></span><span style="font-family: 'Calibri'"> Simple weapons</span></p><p><span style="font-family: 'Calibri'"><strong>Tools: </strong></span><span style="font-family: 'Calibri'">Alchemist’s supplies, navigator’s tools</span></p><p><span style="font-family: 'Calibri'"><strong>Saving Throws: </strong></span><span style="font-family: 'Calibri'">Wisdom +6, Charisma +4</span></p><p><span style="font-family: 'Calibri'"><strong>Skills:</strong></span><span style="font-family: 'Calibri'"> Stealth +5, Deception +4, Perception +6, Sleight of Hand +5, Investigation +5</span></p><p><span style="font-family: 'Calibri'"><strong>Languages:</strong></span><span style="font-family: 'Calibri'"> English, French, Greek, Latin</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Equipment</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Bone needle </strong></span><span style="font-family: 'Calibri'">(dagger; finesse, light). </span><span style="font-family: 'Calibri'"><em>Melee weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, reach 5 ft, one target. Hit: 1d4 + 3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Pistol</strong></span><span style="font-family: 'Calibri'"> (44 bullets; loading). </span><span style="font-family: 'Calibri'"><em>Ranged weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, range 20/60 ft, one target. Hit: 1d10 + 3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Voodoo doll(s)</strong></span><span style="font-family: 'Calibri'"> (holy symbol; divine focus). </span><span style="font-family: 'Calibri'"><em>Melee/ranged spell attack:</em></span><span style="font-family: 'Calibri'"> +6 to hit.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong>Carried: </strong></span><span style="font-family: 'Calibri'">Filthy longcoat (worn), leather armour (sewn into longcoat lining), explorer’s pack (distributed throughout longcoat pockets; also contains small knife, map of Paris, pet mouse, change of common clothes, alchemist’s supplies), rags (worn), purse (9 gp)</span></p><p><span style="font-family: 'Calibri'"><strong>Trinkets: </strong></span></p><p><span style="font-family: 'Calibri'">- water-damaged logbook (in coat) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands</span></p><p><span style="font-family: 'Calibri'">- spring-loaded device that wraps around the wrist (worn), designed to launch a dagger into hand</span></p><p><span style="font-family: 'Calibri'">- pocket watch with hands at 10 o'clock counting backwards one hour per month (in coat), resisting all attempts to reset or repair it</span></p><p><span style="font-family: 'Calibri'">- detailed map of French (western) Hispaniola, with notes on assassination targets written in Spanish</span></p><p><span style="font-family: 'Calibri'">- ship in a bottle that seems to come to life at night (in bunk), wracked by thunder and stormy seas</span></p><p><span style="font-family: 'Calibri'">- silver flask with a golden peryton coat-of-arms worked on the side (in coat)</span></p><p><span style="font-family: 'Calibri'"><strong>In bunk:</strong></span><span style="font-family: 'Calibri'"> Ship in a bottle (trinket, listed above)</span></p><p><span style="font-family: 'Calibri'"><strong>Purchased this level (10 starting gp): </strong></span><span style="font-family: 'Calibri'">24x bullets 1 gp</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Racial Traits</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Kenku </strong></span><span style="font-family: 'Calibri'">(reskinned Half-elf): Mimicry (replaces Fey Ancestry, Skill Versatility-- one Skill instead of two)</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Class Features</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Cleric : </strong></span><span style="font-family: 'Calibri'">Channel Divinity 1/rest (Turn Undead, Death Touch)</span></p><p><span style="font-family: 'Calibri'"><strong>Divine Domain (Death/Vodoun):</strong></span><span style="font-family: 'Calibri'"> Reaper</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Spellcasting </em></strong></span><span style="font-family: 'Calibri'"><em>(Cleric 4)</em></span></p><p><span style="font-family: 'Calibri'">Spell save DC 14, +6 to hit with spell attacks, prepared spells (8)</span></p><p><span style="font-family: 'Calibri'"><strong>Cantrips (4):</strong></span><span style="font-family: 'Calibri'"><em> drowned likeness, spare the dying, thaumaturgy, unfasten; </em></span><span style="font-family: 'Calibri'">Ship Mage:</span><span style="font-family: 'Calibri'"><em> ghost rigging; </em></span><span style="font-family: 'Calibri'">Reaper- </span><span style="font-family: 'Calibri'"><em>chill touch</em></span></p><p><span style="font-family: 'Calibri'"><strong>1st level 4/day: </strong></span><span style="font-family: 'Calibri'"><em>command, cure wounds, protection from evil and good, shield of faith;</em></span><span style="font-family: 'Calibri'"> Domain Spells- </span><span style="font-family: 'Calibri'"><em>animal messenger*</em></span><span style="font-family: 'Calibri'">, </span><span style="font-family: 'Calibri'"><em>disguise self </em></span><span style="font-family: 'Calibri'">(replaces </span><span style="font-family: 'Calibri'"><em>false life, inflict wounds</em></span><span style="font-family: 'Calibri'">)</span></p><p><span style="font-family: 'Calibri'"><strong>2nd level 3/day: </strong></span><span style="font-family: 'Calibri'"><em>augury, enhance ability, gentle repose, prayer of healing; </em></span><span style="font-family: 'Calibri'">Domain Spells- </span><span style="font-family: 'Calibri'"><em>blindness/deafness, hex </em></span><span style="font-family: 'Calibri'">(replaces </span><span style="font-family: 'Calibri'"><em>ray of enfeeblement</em></span><span style="font-family: 'Calibri'">)</span></p><p><span style="font-family: 'Calibri'">* (Requires the animal to be dead, temporarily animates it for the duration of the spell)</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Feats</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Cleric 4:</strong></span><span style="font-family: 'Calibri'"> Keen Mind (+1 to Intelligence, always know which way is north, always know how many hours until sunrise or sunset, accurately recall anything you have seen or heard within a month)</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">[sblock=Other Notes]</span></p><p><span style="font-family: 'Calibri'"><strong><em>Background</em></strong></span></p><p><span style="font-family: 'Calibri'">Urchin </span></p><p><span style="font-family: 'Calibri'"><strong>Personality Traits:</strong></span><span style="font-family: 'Calibri'"> I bluntly say what other people are hiding or hinting.</span></p><p><span style="font-family: 'Calibri'"><strong>Ideals:</strong></span><span style="font-family: 'Calibri'"> Retribution- The rich need to be shown what life and death are like in the gutters. (Evil)</span></p><p><span style="font-family: 'Calibri'"><strong>Bonds:</strong></span><span style="font-family: 'Calibri'"> No one else should have to endure the hardships I’ve been through.</span></p><p><span style="font-family: 'Calibri'"><strong>Flaws: </strong></span><span style="font-family: 'Calibri'">I will never fully trust anyone other than myself.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Calculations</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">15 = 12 leather armour + Dex mod (+3)</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points </strong></span><span style="font-family: 'Calibri'">27/27 = 8 for 1st level cleric + (3 x 5 per cleric level) + (4 x +1 Con modifier)</span></p><p><span style="font-family: 'Calibri'"><strong>Ability Scores: </strong></span><span style="font-family: 'Calibri'">Rolled 18 15 15 12 11 7, +2 to Charisma, +1 to Dexterity, and +1 to Constitution from half-elf Ability Score Increase; +1 to Intelligence from Keen Mind feat</span></p><p><span style="font-family: 'Calibri'"><strong>Tools:</strong></span><span style="font-family: 'Calibri'"> 2 background</span></p><p><span style="font-family: 'Calibri'"><strong>Skills:</strong></span><span style="font-family: 'Calibri'"> 1 race + 2 class + 2 background</span></p><p><span style="font-family: 'Calibri'"><strong>Languages:</strong></span><span style="font-family: 'Calibri'"> 3 race + 1 campaign bonus</span></p><p><span style="font-family: 'Calibri'">[/sblock]</span></p><p><span style="font-family: 'Calibri'">[/sblock]</span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Calibri'">[sblock=Background]</span></span></p><p><span style="font-family: 'Calibri'"><em>alias “Sir D’Arcy”, “Doctor l’Arcand”, “Lucién Ménage, le Comte de Foix”, “King Rook”</em></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Calibri'">When he hatched, Caillou was drab for his tribe-- only five different shades of black and iridescent green, violet, and orange.</span></span></p><p></p><p></p><p><span style="font-family: 'Calibri'">Caillou still dreams of the hills of Hispaniola, but in truth his earliest memories are of the cage in which he arrived in Paris, thirteen years ago-- a lifetime. His first master was the disgraced halfling naturalist, Sir D’Arcy Hailstone-Millstone, in exile from his native England and masquerading as a French surgeon, operating a back-alley clinic under the assumed guise of Monsieur le docteur l’Arcand.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">Indifference to much apart from his work, rather than any native compassion, made the halfling one of Caillou’s kinder masters. Hailstone-Millstone passed on his own extensive knowledge of mathematics, science, history, and scraps of magic, again for no nobler purpose than to satisfy his own curiosity and to see if he could. Thus the keeteel was burdened with an unusually thorough education-- for anyone, let alone an oddity from the New World. If Caillou was eager to please the doctor, it was because if the man was not truly kind, he was at least not cruel. Indeed, Ssir D’Arcy seemed to lack all such human impulses, and once his secret was found out, and his surgery burnt to the ground by thugs in the employ of English spies, the doctor fled Paris without so much as a by-your-leave.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">Discovered in the rubble by the city guards, Caillou was captured and again caged, starved, and stared at. He later found his way into merchant hands, to be auctioned to the nobility, advertised not even as a slave but rather some exotic pet. A bidding war broke out between the Lessaints of Foix, and the Baron de Pointis. The Lessaints, who owned several vineyards and had powerful allies in the Church, won this first battle between them and the Baron; they would not win the war, however, not against Baron Bernard Desjean de Pointis.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">For two years, Caillou lived among the Lessaints, behind gilded bars, a centerpiece to the carefully tended fronds and blossoms of the great solarium at the heart of the Lessaints’ Paris estate.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">[...]</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">When the dust settled, the Lessaints had retreated from Paris, and nothing stood between Caillou and the Baron de Pointis but his own bare wit. He fled his upturned cage, into the labyrinthine streets of the city’s slums-- into the arms of thieves, heretics, and gypsies. If he was meant with contempt or mockery, at least it was not more ‘scientific curiosity’. If they came at him with knives, at least he would not be sent to the taxidermist afterward. The lessons of his youth returned to him, the ways of camouflage and passing unnoticed by the local human tribes, the conquistadors of old, the freshly arrived colonists. A certain natural cunning let him mold that knowledge to better suit the Old World alleys and sundry dens of iniquity.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">Eventually, accomplices became allies, then finally friends. All told, it took a lifetime, more than ten years, for Caillou to escape the City of Light and return home. He spent much of that time stewing, studying, plotting. A ship of kobolds, smugglers from Denmark, brought him as far as Tortuga a year and a half ago. Were you to ask the French or Spanish what has changed in the hills of Hispaniola, they would not be able to tell you...yet. And that is how the keeteel prefers it, for now.</span></p><p><span style="font-family: 'Calibri'">[/sblock]</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">[sblock=Retainers]</span></p><p><span style="font-family: 'Calibri'"><strong>Lorelei-</strong></span><span style="font-family: 'Calibri'"> CG female human (Romani/Vistani?) thief. Caillou often travels under heavy disguise, and uses a few allies he’s collected along the way to stand in for him when dealing with those he does not believe to be sufficiently sympathetic to his cause. Lorelei was one of his first converts, and the loyalest so far. She speaks several languages passingly well, and cultivates an air of refinement and mystery.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong>Verner Magnussen-</strong></span><span style="font-family: 'Calibri'"> NG male kobold (Norwegian) shipwright. Uneasy with the moral lassitude demanded in the smuggling trade, Verner ‘The Wyrm’ is well-mannered and unassuming, but good with his hands, and his small size lets him go places others can’t. What most fail to notice, Caillou spotted immediately: his impressive, downright imperious draconic glower. Seated on the shoulders of a larger man, swathed in scarves and mystic paraphernalia, the full effect can be terrifying.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong>‘Gunner’ Teague-</strong></span><span style="font-family: 'Calibri'"> CN male human (English) deckhand. The latest addition to Caillou’s travelling band, Teague is a washed up old salt. The sailor’s fish stories may be unreliable, but his back is still strong, and the map tattooed on his back is an invaluable part of Caillou’s future schemes.</span></p><p><span style="font-family: 'Calibri'">[/sblock]</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">[sblock=Enemies]</span></p><p><span style="font-family: 'Calibri'"><strong>Sir D’Arcy Roderike Hailstone-Millstone-</strong></span><span style="font-family: 'Calibri'"> The bastard son of a nearly-defunct noble lineage in Ireland, Sir D’Arcy is a naturalist, a surgeon formerly of great renown, and a gentleman. He is also an outlaw, alleged of having spoken treason against the British Crown, although there is no sign of his having committed any other crime on the soil of Mother England. In France he is even more infamous, wanted on charges of fraud, impersonating a nobleman, and several murders. He is also a halfling.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">Caillou has taken Sir D’Arcy’s name and aliases for his own. For the time being, Sir D’Arcy is merely curious who would use his name in such a manner. His mildness makes him no less dangerous, however.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'"><strong>Baron Bernard Desjean de Pointis-</strong></span><span style="font-family: 'Calibri'"> The Baron was an enemy to Sir D’Arcy and the Lessaints, and an antagonist of the young Caillou before the Baron even recognized the latter as a sentient being, much less a rival.</span></p><p></p><p></p><p><span style="font-family: 'Calibri'">Caillou has been picking up the wreckage Baron de Pointis has left behind him for over a decade. Far more so than Sir D’Arcy, Caillou despises the Baron and all that he represents. The man is a tyrant, and deserves a tyrant’s reward.</span></p><p><span style="font-family: 'Calibri'">[/sblock]</span></p></blockquote><p></p>
[QUOTE="Unsung, post: 6451918, member: 6781406"] [b]Caillou[/b] [FONT=Calibri][B][I]Chaotic good kenku Cleric 4[/I][/B][/FONT] [FONT=Calibri][I]Urchin[/I][/FONT] [FONT=Calibri][sblock=Character Sheet][/FONT] [FONT=Calibri][B][I]CG kenku (keeteel) Cleric 4 ([url=http://www.enworld.org/forum/attachment.php?attachmentid=63931&d=1409951806]Death domain[/url])[/I][/B][/FONT] [FONT=Calibri][B]Background: [/B][/FONT][FONT=Calibri]Urchin (Feature- Retainers)[/FONT] [FONT=Calibri][B]Bond:[/B][/FONT][FONT=Calibri] Arcane Rivalry[/FONT] [FONT=Calibri][B]Duties:[/B][/FONT][FONT=Calibri] Lookout (Navigator)[/FONT] [FONT=Calibri][B]Fortunes:[/B][/FONT][FONT=Calibri] Good- Cause (abolition of slavery in the Caribbean), Magic Trinkets (five trinkets, two unknown magic items), Secrets of the Deep (map on the back of a scarred sailor), Ship Mage; Ill- Enemy (Baron Bernard Desjean de Pointis), Enemy (the real Sir D’Arcy), Fighting Words, Outlaw Slave[/FONT] [FONT=Calibri][B]Notes:[/B][/FONT][FONT=Calibri] Pronounced ‘kai-YOU’; reskinned half-elf, can only speak using Mimicry (most often uses his previous masters’ voices)[/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]15[/FONT] [FONT=Calibri][B]Hit Points: [/B][/FONT][FONT=Calibri]27/27[/FONT] [FONT=Calibri][B]Hit Dice (+1):[/B][/FONT][FONT=Calibri] 4d8[/FONT] [FONT=Calibri][B]Size: [/B][/FONT][FONT=Calibri]Medium[/FONT] [FONT=Calibri][B]Speed: [/B][/FONT][FONT=Calibri]30 feet[/FONT] [FONT=Calibri][B]Abilities:[/B][/FONT][FONT=Calibri] Str 7 (-2), Con 12 (+1), Dex 16 (+3), Int 16 (+3), Wis 18 (+4), Cha 14 (+2)[/FONT] [FONT=Calibri][B]Initiative: [/B][/FONT][FONT=Calibri]+3[/FONT] [FONT=Calibri][B]Senses: [/B][/FONT][FONT=Calibri]Passive Perception 16, darkvision 60 ft[/FONT] [FONT=Calibri][B]Inspiration:[/B][/FONT][FONT=Calibri] ?[/FONT] [FONT=Calibri][B]Experience: [/B][/FONT][FONT=Calibri]-- [/FONT] [FONT=Calibri][B]Proficiency Bonus:[/B][/FONT][FONT=Calibri] +2[/FONT] [FONT=Calibri][B]Armour: [/B][/FONT][FONT=Calibri]Light armour, medium armour[/FONT] [FONT=Calibri][B]Weapons:[/B][/FONT][FONT=Calibri] Simple weapons[/FONT] [FONT=Calibri][B]Tools: [/B][/FONT][FONT=Calibri]Alchemist’s supplies, navigator’s tools[/FONT] [FONT=Calibri][B]Saving Throws: [/B][/FONT][FONT=Calibri]Wisdom +6, Charisma +4[/FONT] [FONT=Calibri][B]Skills:[/B][/FONT][FONT=Calibri] Stealth +5, Deception +4, Perception +6, Sleight of Hand +5, Investigation +5[/FONT] [FONT=Calibri][B]Languages:[/B][/FONT][FONT=Calibri] English, French, Greek, Latin[/FONT] [FONT=Calibri][B][I]Equipment[/I][/B][/FONT] [FONT=Calibri][B]Bone needle [/B][/FONT][FONT=Calibri](dagger; finesse, light). [/FONT][FONT=Calibri][I]Melee weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, reach 5 ft, one target. Hit: 1d4 + 3 piercing damage.[/FONT] [FONT=Calibri][B]Pistol[/B][/FONT][FONT=Calibri] (44 bullets; loading). [/FONT][FONT=Calibri][I]Ranged weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, range 20/60 ft, one target. Hit: 1d10 + 3 piercing damage.[/FONT] [FONT=Calibri][B]Voodoo doll(s)[/B][/FONT][FONT=Calibri] (holy symbol; divine focus). [/FONT][FONT=Calibri][I]Melee/ranged spell attack:[/I][/FONT][FONT=Calibri] +6 to hit.[/FONT] [FONT=Calibri][B]Carried: [/B][/FONT][FONT=Calibri]Filthy longcoat (worn), leather armour (sewn into longcoat lining), explorer’s pack (distributed throughout longcoat pockets; also contains small knife, map of Paris, pet mouse, change of common clothes, alchemist’s supplies), rags (worn), purse (9 gp)[/FONT] [FONT=Calibri][B]Trinkets: [/B][/FONT] [FONT=Calibri]- water-damaged logbook (in coat) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands[/FONT] [FONT=Calibri]- spring-loaded device that wraps around the wrist (worn), designed to launch a dagger into hand[/FONT] [FONT=Calibri]- pocket watch with hands at 10 o'clock counting backwards one hour per month (in coat), resisting all attempts to reset or repair it[/FONT] [FONT=Calibri]- detailed map of French (western) Hispaniola, with notes on assassination targets written in Spanish[/FONT] [FONT=Calibri]- ship in a bottle that seems to come to life at night (in bunk), wracked by thunder and stormy seas[/FONT] [FONT=Calibri]- silver flask with a golden peryton coat-of-arms worked on the side (in coat)[/FONT] [FONT=Calibri][B]In bunk:[/B][/FONT][FONT=Calibri] Ship in a bottle (trinket, listed above)[/FONT] [FONT=Calibri][B]Purchased this level (10 starting gp): [/B][/FONT][FONT=Calibri]24x bullets 1 gp[/FONT] [FONT=Calibri][B][I]Racial Traits[/I][/B][/FONT] [FONT=Calibri][B]Kenku [/B][/FONT][FONT=Calibri](reskinned Half-elf): Mimicry (replaces Fey Ancestry, Skill Versatility-- one Skill instead of two)[/FONT] [FONT=Calibri][B][I]Class Features[/I][/B][/FONT] [FONT=Calibri][B]Cleric : [/B][/FONT][FONT=Calibri]Channel Divinity 1/rest (Turn Undead, Death Touch)[/FONT] [FONT=Calibri][B]Divine Domain (Death/Vodoun):[/B][/FONT][FONT=Calibri] Reaper[/FONT] [FONT=Calibri][B][I]Spellcasting [/I][/B][/FONT][FONT=Calibri][I](Cleric 4)[/I][/FONT] [FONT=Calibri]Spell save DC 14, +6 to hit with spell attacks, prepared spells (8)[/FONT] [FONT=Calibri][B]Cantrips (4):[/B][/FONT][FONT=Calibri][I] drowned likeness, spare the dying, thaumaturgy, unfasten; [/I][/FONT][FONT=Calibri]Ship Mage:[/FONT][FONT=Calibri][I] ghost rigging; [/I][/FONT][FONT=Calibri]Reaper- [/FONT][FONT=Calibri][I]chill touch[/I][/FONT] [FONT=Calibri][B]1st level 4/day: [/B][/FONT][FONT=Calibri][I]command, cure wounds, protection from evil and good, shield of faith;[/I][/FONT][FONT=Calibri] Domain Spells- [/FONT][FONT=Calibri][I]animal messenger*[/I][/FONT][FONT=Calibri], [/FONT][FONT=Calibri][I]disguise self [/I][/FONT][FONT=Calibri](replaces [/FONT][FONT=Calibri][I]false life, inflict wounds[/I][/FONT][FONT=Calibri])[/FONT] [FONT=Calibri][B]2nd level 3/day: [/B][/FONT][FONT=Calibri][I]augury, enhance ability, gentle repose, prayer of healing; [/I][/FONT][FONT=Calibri]Domain Spells- [/FONT][FONT=Calibri][I]blindness/deafness, hex [/I][/FONT][FONT=Calibri](replaces [/FONT][FONT=Calibri][I]ray of enfeeblement[/I][/FONT][FONT=Calibri])[/FONT] [FONT=Calibri]* (Requires the animal to be dead, temporarily animates it for the duration of the spell)[/FONT] [FONT=Calibri][B][I]Feats[/I][/B][/FONT] [FONT=Calibri][B]Cleric 4:[/B][/FONT][FONT=Calibri] Keen Mind (+1 to Intelligence, always know which way is north, always know how many hours until sunrise or sunset, accurately recall anything you have seen or heard within a month)[/FONT] [FONT=Calibri][sblock=Other Notes][/FONT] [FONT=Calibri][B][I]Background[/I][/B][/FONT] [FONT=Calibri]Urchin [/FONT] [FONT=Calibri][B]Personality Traits:[/B][/FONT][FONT=Calibri] I bluntly say what other people are hiding or hinting.[/FONT] [FONT=Calibri][B]Ideals:[/B][/FONT][FONT=Calibri] Retribution- The rich need to be shown what life and death are like in the gutters. (Evil)[/FONT] [FONT=Calibri][B]Bonds:[/B][/FONT][FONT=Calibri] No one else should have to endure the hardships I’ve been through.[/FONT] [FONT=Calibri][B]Flaws: [/B][/FONT][FONT=Calibri]I will never fully trust anyone other than myself.[/FONT] [FONT=Calibri][B][I]Calculations[/I][/B][/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]15 = 12 leather armour + Dex mod (+3)[/FONT] [FONT=Calibri][B]Hit Points [/B][/FONT][FONT=Calibri]27/27 = 8 for 1st level cleric + (3 x 5 per cleric level) + (4 x +1 Con modifier)[/FONT] [FONT=Calibri][B]Ability Scores: [/B][/FONT][FONT=Calibri]Rolled 18 15 15 12 11 7, +2 to Charisma, +1 to Dexterity, and +1 to Constitution from half-elf Ability Score Increase; +1 to Intelligence from Keen Mind feat[/FONT] [FONT=Calibri][B]Tools:[/B][/FONT][FONT=Calibri] 2 background[/FONT] [FONT=Calibri][B]Skills:[/B][/FONT][FONT=Calibri] 1 race + 2 class + 2 background[/FONT] [FONT=Calibri][B]Languages:[/B][/FONT][FONT=Calibri] 3 race + 1 campaign bonus[/FONT] [FONT=Calibri][/sblock][/FONT] [FONT=Calibri][/sblock][/FONT] [COLOR=#000000][FONT=Calibri][sblock=Background][/FONT][/COLOR] [FONT=Calibri][I]alias “Sir D’Arcy”, “Doctor l’Arcand”, “Lucién Ménage, le Comte de Foix”, “King Rook”[/I][/FONT] [COLOR=#000000][FONT=Calibri]When he hatched, Caillou was drab for his tribe-- only five different shades of black and iridescent green, violet, and orange.[/FONT][/COLOR] [FONT=Calibri]Caillou still dreams of the hills of Hispaniola, but in truth his earliest memories are of the cage in which he arrived in Paris, thirteen years ago-- a lifetime. His first master was the disgraced halfling naturalist, Sir D’Arcy Hailstone-Millstone, in exile from his native England and masquerading as a French surgeon, operating a back-alley clinic under the assumed guise of Monsieur le docteur l’Arcand.[/FONT] [FONT=Calibri]Indifference to much apart from his work, rather than any native compassion, made the halfling one of Caillou’s kinder masters. Hailstone-Millstone passed on his own extensive knowledge of mathematics, science, history, and scraps of magic, again for no nobler purpose than to satisfy his own curiosity and to see if he could. Thus the keeteel was burdened with an unusually thorough education-- for anyone, let alone an oddity from the New World. If Caillou was eager to please the doctor, it was because if the man was not truly kind, he was at least not cruel. Indeed, Ssir D’Arcy seemed to lack all such human impulses, and once his secret was found out, and his surgery burnt to the ground by thugs in the employ of English spies, the doctor fled Paris without so much as a by-your-leave.[/FONT] [FONT=Calibri]Discovered in the rubble by the city guards, Caillou was captured and again caged, starved, and stared at. He later found his way into merchant hands, to be auctioned to the nobility, advertised not even as a slave but rather some exotic pet. A bidding war broke out between the Lessaints of Foix, and the Baron de Pointis. The Lessaints, who owned several vineyards and had powerful allies in the Church, won this first battle between them and the Baron; they would not win the war, however, not against Baron Bernard Desjean de Pointis.[/FONT] [FONT=Calibri]For two years, Caillou lived among the Lessaints, behind gilded bars, a centerpiece to the carefully tended fronds and blossoms of the great solarium at the heart of the Lessaints’ Paris estate.[/FONT] [FONT=Calibri][...][/FONT] [FONT=Calibri]When the dust settled, the Lessaints had retreated from Paris, and nothing stood between Caillou and the Baron de Pointis but his own bare wit. He fled his upturned cage, into the labyrinthine streets of the city’s slums-- into the arms of thieves, heretics, and gypsies. If he was meant with contempt or mockery, at least it was not more ‘scientific curiosity’. If they came at him with knives, at least he would not be sent to the taxidermist afterward. The lessons of his youth returned to him, the ways of camouflage and passing unnoticed by the local human tribes, the conquistadors of old, the freshly arrived colonists. A certain natural cunning let him mold that knowledge to better suit the Old World alleys and sundry dens of iniquity.[/FONT] [FONT=Calibri]Eventually, accomplices became allies, then finally friends. All told, it took a lifetime, more than ten years, for Caillou to escape the City of Light and return home. He spent much of that time stewing, studying, plotting. A ship of kobolds, smugglers from Denmark, brought him as far as Tortuga a year and a half ago. Were you to ask the French or Spanish what has changed in the hills of Hispaniola, they would not be able to tell you...yet. And that is how the keeteel prefers it, for now.[/FONT] [FONT=Calibri][/sblock][/FONT] [FONT=Calibri][sblock=Retainers][/FONT] [FONT=Calibri][B]Lorelei-[/B][/FONT][FONT=Calibri] CG female human (Romani/Vistani?) thief. Caillou often travels under heavy disguise, and uses a few allies he’s collected along the way to stand in for him when dealing with those he does not believe to be sufficiently sympathetic to his cause. Lorelei was one of his first converts, and the loyalest so far. She speaks several languages passingly well, and cultivates an air of refinement and mystery.[/FONT] [FONT=Calibri][B]Verner Magnussen-[/B][/FONT][FONT=Calibri] NG male kobold (Norwegian) shipwright. Uneasy with the moral lassitude demanded in the smuggling trade, Verner ‘The Wyrm’ is well-mannered and unassuming, but good with his hands, and his small size lets him go places others can’t. What most fail to notice, Caillou spotted immediately: his impressive, downright imperious draconic glower. Seated on the shoulders of a larger man, swathed in scarves and mystic paraphernalia, the full effect can be terrifying.[/FONT] [FONT=Calibri][B]‘Gunner’ Teague-[/B][/FONT][FONT=Calibri] CN male human (English) deckhand. The latest addition to Caillou’s travelling band, Teague is a washed up old salt. The sailor’s fish stories may be unreliable, but his back is still strong, and the map tattooed on his back is an invaluable part of Caillou’s future schemes.[/FONT] [FONT=Calibri][/sblock][/FONT] [FONT=Calibri][sblock=Enemies][/FONT] [FONT=Calibri][B]Sir D’Arcy Roderike Hailstone-Millstone-[/B][/FONT][FONT=Calibri] The bastard son of a nearly-defunct noble lineage in Ireland, Sir D’Arcy is a naturalist, a surgeon formerly of great renown, and a gentleman. He is also an outlaw, alleged of having spoken treason against the British Crown, although there is no sign of his having committed any other crime on the soil of Mother England. In France he is even more infamous, wanted on charges of fraud, impersonating a nobleman, and several murders. He is also a halfling.[/FONT] [FONT=Calibri]Caillou has taken Sir D’Arcy’s name and aliases for his own. For the time being, Sir D’Arcy is merely curious who would use his name in such a manner. His mildness makes him no less dangerous, however.[/FONT] [FONT=Calibri][B]Baron Bernard Desjean de Pointis-[/B][/FONT][FONT=Calibri] The Baron was an enemy to Sir D’Arcy and the Lessaints, and an antagonist of the young Caillou before the Baron even recognized the latter as a sentient being, much less a rival.[/FONT] [FONT=Calibri]Caillou has been picking up the wreckage Baron de Pointis has left behind him for over a decade. Far more so than Sir D’Arcy, Caillou despises the Baron and all that he represents. The man is a tyrant, and deserves a tyrant’s reward.[/FONT] [FONT=Calibri][/sblock][/FONT] [/QUOTE]
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