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[5e] Spell & Crossbones
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<blockquote data-quote="Shayuri" data-source="post: 6454318" data-attributes="member: 4936"><p>For the purposes of mechanics, I suggest adding a bit of flavor to differentiate our two houdouns. In game terms, clerics are very proficient with spirits and undead...either destroying them or utilizing them. Druids are not; replacing that proficiency with power over the living, natural world.</p><p></p><p>Let us say then, that this difference is reflected in which Loa a practitioner has developed a relationship with; which is a long process not far from making friends or strong business relations with a human being. Not a simple ritual or rite, but a history of observances that form a bond of at least somewhat mutual trust.</p><p></p><p>This explains rather handily the gap between the two characters' powers without taking away the flavor of the voodoo from either. It also gives us a good 'in' to introduce our good cleric, as Nia's own Loa have little power to subdue or constrain a djab. Oh, she could do a voodoo ritual (as was my original plan) but we all know that those can be dangerous and uncertain. Why do the equivalent of bringing in Loa subcontractors, with all those risks, when you just happen to know another bokor in town who has the spiritual contacts the job needs? Sure, there's still a price to be paid, but at least it's a MORTAL price...in coin or favors or whatever. Much easier to deal with those.</p><p></p><p>We can even say she's worked out the arrangement with him in advance, and he's now just waiting on her to get the sucke...the stout and stalwart crew for the ship. Which she will have accomplished momentarily. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6454318, member: 4936"] For the purposes of mechanics, I suggest adding a bit of flavor to differentiate our two houdouns. In game terms, clerics are very proficient with spirits and undead...either destroying them or utilizing them. Druids are not; replacing that proficiency with power over the living, natural world. Let us say then, that this difference is reflected in which Loa a practitioner has developed a relationship with; which is a long process not far from making friends or strong business relations with a human being. Not a simple ritual or rite, but a history of observances that form a bond of at least somewhat mutual trust. This explains rather handily the gap between the two characters' powers without taking away the flavor of the voodoo from either. It also gives us a good 'in' to introduce our good cleric, as Nia's own Loa have little power to subdue or constrain a djab. Oh, she could do a voodoo ritual (as was my original plan) but we all know that those can be dangerous and uncertain. Why do the equivalent of bringing in Loa subcontractors, with all those risks, when you just happen to know another bokor in town who has the spiritual contacts the job needs? Sure, there's still a price to be paid, but at least it's a MORTAL price...in coin or favors or whatever. Much easier to deal with those. We can even say she's worked out the arrangement with him in advance, and he's now just waiting on her to get the sucke...the stout and stalwart crew for the ship. Which she will have accomplished momentarily. :) [/QUOTE]
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