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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6469229" data-attributes="member: 20323"><p>[MENTION=4936]Shayuri[/MENTION] "Power at a price" certainly represents the red (harmful) magic of voodoo well, and also makes attacking via a voodoo doll an interesting choice. The idea of sympathetic magic being "delivered" by a spirit is interesting...the doll is then a conduit making it possible, but when, say, Caillou uses a bone needle on a doll of Baron de Pointis, it's not the bone needle or Caillou causing the harm, rather it's the djab, loa, or other spirit.</p><p></p><p>So, our emerging voodoo doll rules look something like this so far...</p><p></p><ol> <li data-xf-list-type="ol">Assemble something of the dead, the thread, and the body. Basically, 3 components of sympathetic magic with potent connection to the target.</li> <li data-xf-list-type="ol">Craft the actual doll and imbue it with power. This is where we may use the magic item crafting rules from the DMG...or perhaps require a tool proficiency and 10 to 50 gp be spent (much like an herbalism kit & antitoxin or healing potion).</li> <li data-xf-list-type="ol">Cast a spell or perform some action on the doll.</li> <li data-xf-list-type="ol">Determine which spirit is delivering the magic based on the caster's current spirit relations, the nature of the spell/action performed, and the nature (ideals, alignments, motives, past offenses) of both caster and target. The DM and player can determine this together.</li> <li data-xf-list-type="ol">The DM determines some price the spirit requires after the spell/action is delivered. This price may be a burden or taboo imposed on the caster, a required quest, a haunting, a twisting of the caster's intent, etc. If the price is something the caster must do, then it must be fulfilled before using the voodoo doll again.</li> </ol></blockquote><p></p>
[QUOTE="Quickleaf, post: 6469229, member: 20323"] [MENTION=4936]Shayuri[/MENTION] "Power at a price" certainly represents the red (harmful) magic of voodoo well, and also makes attacking via a voodoo doll an interesting choice. The idea of sympathetic magic being "delivered" by a spirit is interesting...the doll is then a conduit making it possible, but when, say, Caillou uses a bone needle on a doll of Baron de Pointis, it's not the bone needle or Caillou causing the harm, rather it's the djab, loa, or other spirit. So, our emerging voodoo doll rules look something like this so far... [list=1][*]Assemble something of the dead, the thread, and the body. Basically, 3 components of sympathetic magic with potent connection to the target. [*]Craft the actual doll and imbue it with power. This is where we may use the magic item crafting rules from the DMG...or perhaps require a tool proficiency and 10 to 50 gp be spent (much like an herbalism kit & antitoxin or healing potion). [*]Cast a spell or perform some action on the doll. [*]Determine which spirit is delivering the magic based on the caster's current spirit relations, the nature of the spell/action performed, and the nature (ideals, alignments, motives, past offenses) of both caster and target. The DM and player can determine this together. [*]The DM determines some price the spirit requires after the spell/action is delivered. This price may be a burden or taboo imposed on the caster, a required quest, a haunting, a twisting of the caster's intent, etc. If the price is something the caster must do, then it must be fulfilled before using the voodoo doll again.[/list] [/QUOTE]
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