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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6534230" data-attributes="member: 20323"><p>Ok, CanadienneBacon first!</p><p></p><p></p><p>I forbid evil. In general. But I don't have that much power, so I just forbid it in game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>NE is banned but CN is just fine, and Gideon's bond of Secret Agent has lots of possibilities! Having him turn renegade against the Crown at some point does put that Secret Agent bond into question...what might work best is if once he acquired the intelligence from La Gloriosa that is the nail in the coffin that causes him to turn renegade. Which has lots of juicy potential if his Secret Agent identity is revealed to his fellow pirates...when he actually is no longer a Secret Agent!</p><p></p><p>Also, consider his magic. Where do you see it coming from if not the gods? For example, it's possible to select subtle only spells that don't seem magical at all and rather reflect his inner drive driven to unusual heights.</p><p></p><p>I will foreshadow that there is a significant gambling portion of the campaign arc as I've loosely mapped it out, so that's a good skill for someone to have!</p><p></p><p></p><p>I think it can work...though it depends on how you do it. I'm really laid back about tweaking rules and house ruling stuff too. For example, if you had a voodoo angle to your character and really wanted to play an Oathbreaker paladin (DMG), I might wave the evil restriction and have your PC be a devotee of Baron Samedhi...since the Oathbreaker powers line up really well with someone aligned with undead and death in general.</p><p></p><p>For Paladins in general, my heavy armor house rule is relevant. It's on the first page, but I'll repeat it here: Characters proficient in heavy armor who do not wear heavy armor gain +1 AC.</p><p></p><p>For Oath of Vengeance, I don't see why that couldn't work as-is in this campaign. The thing to pay attention to are the Tenets and that breaking those flagrantly can result in loss of your paladin class, switching to the Oathbreaker class (at my discretion,since usually that requires you to be evil), or even retirement as an NPCS if it is severe. The Tenets of Vengeance are: Fight the greater evil, No mercy for the wicked, By any means necessary, Restitution. Giving some though how those relate to your character & the setting might help.</p><p></p><p></p><p>I do have a soft spot for your Kid concept <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and I liked Viviene a lot too! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> but you should pick the character you really want to play. With 7 players, you guys are sure to cover all the party roles you'll need.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6534230, member: 20323"] Ok, CanadienneBacon first! I forbid evil. In general. But I don't have that much power, so I just forbid it in game. ;) NE is banned but CN is just fine, and Gideon's bond of Secret Agent has lots of possibilities! Having him turn renegade against the Crown at some point does put that Secret Agent bond into question...what might work best is if once he acquired the intelligence from La Gloriosa that is the nail in the coffin that causes him to turn renegade. Which has lots of juicy potential if his Secret Agent identity is revealed to his fellow pirates...when he actually is no longer a Secret Agent! Also, consider his magic. Where do you see it coming from if not the gods? For example, it's possible to select subtle only spells that don't seem magical at all and rather reflect his inner drive driven to unusual heights. I will foreshadow that there is a significant gambling portion of the campaign arc as I've loosely mapped it out, so that's a good skill for someone to have! I think it can work...though it depends on how you do it. I'm really laid back about tweaking rules and house ruling stuff too. For example, if you had a voodoo angle to your character and really wanted to play an Oathbreaker paladin (DMG), I might wave the evil restriction and have your PC be a devotee of Baron Samedhi...since the Oathbreaker powers line up really well with someone aligned with undead and death in general. For Paladins in general, my heavy armor house rule is relevant. It's on the first page, but I'll repeat it here: Characters proficient in heavy armor who do not wear heavy armor gain +1 AC. For Oath of Vengeance, I don't see why that couldn't work as-is in this campaign. The thing to pay attention to are the Tenets and that breaking those flagrantly can result in loss of your paladin class, switching to the Oathbreaker class (at my discretion,since usually that requires you to be evil), or even retirement as an NPCS if it is severe. The Tenets of Vengeance are: Fight the greater evil, No mercy for the wicked, By any means necessary, Restitution. Giving some though how those relate to your character & the setting might help. I do have a soft spot for your Kid concept :) and I liked Viviene a lot too! :) but you should pick the character you really want to play. With 7 players, you guys are sure to cover all the party roles you'll need. [/QUOTE]
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