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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6639369" data-attributes="member: 20323"><p>Hey, I am always open to rules discussions if the aim is to improve the play experience. That said, you'll notice my "house rules" are largely either home-brewing or adding new rules to facilitate a swashbuckling theme.</p><p></p><p>What you are describing is a radical rules change, not a home-brewed addition (e.g. like a feat). Also, you present it without any explanation of WHY you want to change the grappling rules. Remember, since I am the DM, the burden is not on me to refute your idea, the burden is on you to convince me. In my experience, the 5e grappling rules work just fine:</p><p></p><p></p><p></p><p>Your suggested change has 2 parts.</p><p></p><p>The first part is nonsensical. You want to remove the part about grappling reducing speed to 0? And replace that with imposing disadvantage to Dexterity saving throws? Why? And isn't it nonsensical to "Grapple" someone who can then just move away? That strikes me as making no sense narratively.</p><p></p><p>The second part is more interesting and quite powerful, since you're forcing <em>other</em> enemies to either suffer disadvantage to attacks against you OR risk hitting the wrong target when you grapple a creature. I think that's the core of your request right? I agree it is flavorful, reminds me a bit of Steven Seagal tearing thru bad guys with Aikido; and looking at your character's low AC he could use some extra defense. Maybe we can work out a home-brew feat that allows you to do something along those lines?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6639369, member: 20323"] Hey, I am always open to rules discussions if the aim is to improve the play experience. That said, you'll notice my "house rules" are largely either home-brewing or adding new rules to facilitate a swashbuckling theme. What you are describing is a radical rules change, not a home-brewed addition (e.g. like a feat). Also, you present it without any explanation of WHY you want to change the grappling rules. Remember, since I am the DM, the burden is not on me to refute your idea, the burden is on you to convince me. In my experience, the 5e grappling rules work just fine: Your suggested change has 2 parts. The first part is nonsensical. You want to remove the part about grappling reducing speed to 0? And replace that with imposing disadvantage to Dexterity saving throws? Why? And isn't it nonsensical to "Grapple" someone who can then just move away? That strikes me as making no sense narratively. The second part is more interesting and quite powerful, since you're forcing [i]other[/i] enemies to either suffer disadvantage to attacks against you OR risk hitting the wrong target when you grapple a creature. I think that's the core of your request right? I agree it is flavorful, reminds me a bit of Steven Seagal tearing thru bad guys with Aikido; and looking at your character's low AC he could use some extra defense. Maybe we can work out a home-brew feat that allows you to do something along those lines? [/QUOTE]
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