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[5e] Spell & Crossbones
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<blockquote data-quote="Queenie" data-source="post: 6712221" data-attributes="member: 8058"><p>I don't have a ton of time tonight to post but basically... </p><p></p><p>I don't want ANYone to leave. I want everyone to have fun in a rolicking awesome pirate game. I would like to get the frakkin ship and get on the frakkin ship and then have everyone discuss together what roles they would like to take and then get going on the adventure. I don't feel that just because Katerina is Captain that I am running this game, I want everyone to feel like they can have an equal say... we aren't there yet I guess. (Just because someone is a leader in a D&D group doesn't mean they tell everyone what to do every minute of every day!). I thought eventually Kat and Barrington would make a good team running the ship - she's the wild, take no prisoners, go for the crazy maneuver, drink herself to sleep, ya gotta figure out how to handle her, Pirate. Barrington is the more level headed, disciplined, let's think things through Privateer. You kind of need both to succeed.</p><p></p><p>While I can't say there was ever no lingering "why is he posting that" feelings, I do not hold any grudge against KS. He's got a great character and is an awesome writer with great descriptions and if he could just integrate smoothly with everyone else it would all be fabulous.</p><p></p><p>Katerina is a PIRATE. She's Chaotic Neutral, which I thought fit with this Pirate game. She's only just met these people a day ago. She doesn't really trust anyone anyway, nonetheless strangers, especially with this mission that is so very dear to her soul. Nia is a special circumstance, there are odd feelings that she can't explain which will play out later. Eventually crew becomes family and is trusted. It takes some time to build that up. It probably helped some of us but hurt Barrington that most of the characters knew each other already. Kat has a deep seated hatred for Wallace that she isn't going to just blab about around town. </p><p></p><p>I thought all that was part of the role playing dynamics and not wanting to give every detail away right away it would all play out, especially because we have a group that actually likes to post frequently. I can change what Kat shares if you want. I can play Kat as is she just trusts everyone if you want. I can change her entire personality if you want. I just thought I made a Pirate. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>But like CB, I am not interested in fighting about this over and over. I have precious few games left that are actively playing - well, this is really the only one and I don't want to lose it either.</p></blockquote><p></p>
[QUOTE="Queenie, post: 6712221, member: 8058"] I don't have a ton of time tonight to post but basically... I don't want ANYone to leave. I want everyone to have fun in a rolicking awesome pirate game. I would like to get the frakkin ship and get on the frakkin ship and then have everyone discuss together what roles they would like to take and then get going on the adventure. I don't feel that just because Katerina is Captain that I am running this game, I want everyone to feel like they can have an equal say... we aren't there yet I guess. (Just because someone is a leader in a D&D group doesn't mean they tell everyone what to do every minute of every day!). I thought eventually Kat and Barrington would make a good team running the ship - she's the wild, take no prisoners, go for the crazy maneuver, drink herself to sleep, ya gotta figure out how to handle her, Pirate. Barrington is the more level headed, disciplined, let's think things through Privateer. You kind of need both to succeed. While I can't say there was ever no lingering "why is he posting that" feelings, I do not hold any grudge against KS. He's got a great character and is an awesome writer with great descriptions and if he could just integrate smoothly with everyone else it would all be fabulous. Katerina is a PIRATE. She's Chaotic Neutral, which I thought fit with this Pirate game. She's only just met these people a day ago. She doesn't really trust anyone anyway, nonetheless strangers, especially with this mission that is so very dear to her soul. Nia is a special circumstance, there are odd feelings that she can't explain which will play out later. Eventually crew becomes family and is trusted. It takes some time to build that up. It probably helped some of us but hurt Barrington that most of the characters knew each other already. Kat has a deep seated hatred for Wallace that she isn't going to just blab about around town. I thought all that was part of the role playing dynamics and not wanting to give every detail away right away it would all play out, especially because we have a group that actually likes to post frequently. I can change what Kat shares if you want. I can play Kat as is she just trusts everyone if you want. I can change her entire personality if you want. I just thought I made a Pirate. :erm: But like CB, I am not interested in fighting about this over and over. I have precious few games left that are actively playing - well, this is really the only one and I don't want to lose it either. [/QUOTE]
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