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[5e] Spell & Crossbones
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<blockquote data-quote="pathfinderq1" data-source="post: 6719646" data-attributes="member: 48394"><p><strong>First pass on concepts</strong></p><p></p><p>So I have chewed through the setting pdf (and I'm working through the IC), and I've winnowed the list of concepts down to three. (I have also drwan some inspiration from 7th Sea, and the Rogues Gallery CDs; I still wish I could find my copy of GURPS Swashbucklers to help with some more of the background stuff- google-fu is a poor substitute). I'm going to present the concepts below, with basic details visible and questions or 'secret' stuff s-blocked. If you see something that looks good for the crew (or, conversely, if you see something you don't think is a good fit), then sing out, matey! This applies to both players and GM- though fellow players might wish to steer clear of the hidden reefs of secret stuff...</p><p></p><p>In no particular order:</p><p>1. Faolan 'the Firebrand': half-elven pirate and would-be master swordswoman; young enough, but still an experienced all-around sailor. She would love to be a captain some day, but she knows that day is years away- but there's no sense waiting to learn the trade; if only she could learn to keep her whip-lash tongue in check (or get people to forget that incident with the torch and the barrel of gunpowder...). She draws her nickname from her flame-red hair and her incandescent temper, both a legacy of Irish ancestors. [sblock= Faolan] Half-elf Pirate 3 (Swashbuckler)/Bard 1; background= sailor (pirate); bond= undecided; Fortunes- Fencing school (good), Fighting words (ill), Notoriety (mixed). She is the most 'basic' of the three concept ideas, a young pirate looking to make her fortune. [/sblock]</p><p></p><p>2. 'Half-dead John': Half-orc sailor, marine, diver, and general heavy. Grew up in a mixed race tribe somewhere in the islands- until nearly the entire tribe was enslaved as zombie labor by a budding bokor. The years in between are a red-hazed blur- and John has no idea how he broke the control and rejoined the world of the living. Since then he has made his way as a sailor and a marine, aboard a variety of ships- he has found that less 'reputable' crews tend to leave him be, and has thus 'fallen' into piracy. Of late he has had visions and 'dreams' leading him to an interest in laying to rest the spirits of those who 'died untimely'. He has had no desire to return to his one-time home; he knows that nothing good is left there. Of more pressing import is the mysterious bokor whose control he broke nearly three years ago- and who might be looking for his errant servant... [sblock= Half-Dead John] Half-orc Ranger 3 (Swashbuckler)/Barbarian 1/Fighter 0; background= sailor (pirate); bond= undecided (but probably something related to more completely returning to full 'life', or laying to rest a particular person of import); Fortunes- Ex-zombie (mixed), Affliction (Maimed throat; Ill), Trinkets (Good), possibly also Loa patron balanced with Haunted (likely Ghede Nibo, patron of those who were murdered or died untimely; John is occasionally called to avenge or otherwise put to rest the unquiet dead). More complicated but still could fit, both the setting and the crew. [/sblock]</p><p></p><p>3. Serafina di Savino, the Widow Bellacosta, the Contessa: human (?) surgeon (of exceptional skill), scholar, and arcanist. An Italian woman with a mysterious past, she claims to have been 'called to the sea' after her husband's disappearance years ago. Intelligent, cultured, and charismatic, she has learned her way around a ship better than one might expect, as if she has a natural gift; her abilities are 'almost' enough to let you ignore the darker rumors about her- and what is a 'vampire' anyway? [sblock= Serafina] Human Bard 3 (lore)/Sorceror 1 (ship mage); Background- Noble (gentlewoman adventuress); Bond- something related to her missing husband or his arcane books (aboard the Gloriosa); Fortunes: ?; by far the most complicated of the three, and the darkest (secrets below) [sblock= Serafina's secrets, pry at your own risk] Serafina is not exactly alive. She is something akin to a vampire spawn, 'turned' by her husband (a truly dark arcanist/egyptologist) many years ago; she is seeking him for vengeance, or his books to maintain her (starting to fade) Immortality- it has taken her years to build her abilities and follow the trail this far. In terms of Fortunes, she has both Immortality and Old Salt (her affliction is 'I don't drink... wine' (grog-headed, and physical illness from too much normal food), as well as discomfort in sunlight; the extra background is Sage- she is an herbalist, and alchemist, and a poisoner) (possibly also Wastrel, Haunted, and Vice- drinking blood, though certainly not in excess). Obviously, she would require further negotiation/work but would be worth it, I think. [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6719646, member: 48394"] [b]First pass on concepts[/b] So I have chewed through the setting pdf (and I'm working through the IC), and I've winnowed the list of concepts down to three. (I have also drwan some inspiration from 7th Sea, and the Rogues Gallery CDs; I still wish I could find my copy of GURPS Swashbucklers to help with some more of the background stuff- google-fu is a poor substitute). I'm going to present the concepts below, with basic details visible and questions or 'secret' stuff s-blocked. If you see something that looks good for the crew (or, conversely, if you see something you don't think is a good fit), then sing out, matey! This applies to both players and GM- though fellow players might wish to steer clear of the hidden reefs of secret stuff... In no particular order: 1. Faolan 'the Firebrand': half-elven pirate and would-be master swordswoman; young enough, but still an experienced all-around sailor. She would love to be a captain some day, but she knows that day is years away- but there's no sense waiting to learn the trade; if only she could learn to keep her whip-lash tongue in check (or get people to forget that incident with the torch and the barrel of gunpowder...). She draws her nickname from her flame-red hair and her incandescent temper, both a legacy of Irish ancestors. [sblock= Faolan] Half-elf Pirate 3 (Swashbuckler)/Bard 1; background= sailor (pirate); bond= undecided; Fortunes- Fencing school (good), Fighting words (ill), Notoriety (mixed). She is the most 'basic' of the three concept ideas, a young pirate looking to make her fortune. [/sblock] 2. 'Half-dead John': Half-orc sailor, marine, diver, and general heavy. Grew up in a mixed race tribe somewhere in the islands- until nearly the entire tribe was enslaved as zombie labor by a budding bokor. The years in between are a red-hazed blur- and John has no idea how he broke the control and rejoined the world of the living. Since then he has made his way as a sailor and a marine, aboard a variety of ships- he has found that less 'reputable' crews tend to leave him be, and has thus 'fallen' into piracy. Of late he has had visions and 'dreams' leading him to an interest in laying to rest the spirits of those who 'died untimely'. He has had no desire to return to his one-time home; he knows that nothing good is left there. Of more pressing import is the mysterious bokor whose control he broke nearly three years ago- and who might be looking for his errant servant... [sblock= Half-Dead John] Half-orc Ranger 3 (Swashbuckler)/Barbarian 1/Fighter 0; background= sailor (pirate); bond= undecided (but probably something related to more completely returning to full 'life', or laying to rest a particular person of import); Fortunes- Ex-zombie (mixed), Affliction (Maimed throat; Ill), Trinkets (Good), possibly also Loa patron balanced with Haunted (likely Ghede Nibo, patron of those who were murdered or died untimely; John is occasionally called to avenge or otherwise put to rest the unquiet dead). More complicated but still could fit, both the setting and the crew. [/sblock] 3. Serafina di Savino, the Widow Bellacosta, the Contessa: human (?) surgeon (of exceptional skill), scholar, and arcanist. An Italian woman with a mysterious past, she claims to have been 'called to the sea' after her husband's disappearance years ago. Intelligent, cultured, and charismatic, she has learned her way around a ship better than one might expect, as if she has a natural gift; her abilities are 'almost' enough to let you ignore the darker rumors about her- and what is a 'vampire' anyway? [sblock= Serafina] Human Bard 3 (lore)/Sorceror 1 (ship mage); Background- Noble (gentlewoman adventuress); Bond- something related to her missing husband or his arcane books (aboard the Gloriosa); Fortunes: ?; by far the most complicated of the three, and the darkest (secrets below) [sblock= Serafina's secrets, pry at your own risk] Serafina is not exactly alive. She is something akin to a vampire spawn, 'turned' by her husband (a truly dark arcanist/egyptologist) many years ago; she is seeking him for vengeance, or his books to maintain her (starting to fade) Immortality- it has taken her years to build her abilities and follow the trail this far. In terms of Fortunes, she has both Immortality and Old Salt (her affliction is 'I don't drink... wine' (grog-headed, and physical illness from too much normal food), as well as discomfort in sunlight; the extra background is Sage- she is an herbalist, and alchemist, and a poisoner) (possibly also Wastrel, Haunted, and Vice- drinking blood, though certainly not in excess). Obviously, she would require further negotiation/work but would be worth it, I think. [/sblock][/sblock] [/QUOTE]
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