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[5e] Spell & Crossbones
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<blockquote data-quote="Matthan" data-source="post: 6720018" data-attributes="member: 20005"><p>The class is complex. I believe it's designed to be flexible. I don't think the complexity will slow down play in a PbP though.</p><p></p><p>I am torn though. I've been looking over the current party members, and I don't think they need flexible. It looks like they need a muscle/front line type and/or healing. I don't know how well this class can fill that role, but here's my stab at it.</p><p></p><p>Knight of the Sacred Seal - archetype</p><p>Primal - pact tradition</p><p></p><p>With the vestiges, I'm looking for melee, heal, and utility in that order. </p><p></p><p>Vestige - Buer (heal)</p><p>Vestige - Focalor (melee/utility)</p><p>Vestige - Orthos (melee)</p><p>Primal (picked up at lvl. 3 bonus) - Aym (melee)</p><p></p><p>That's my best stab at a melee build. The sneak attack one would be an option if there was another melee character. </p><p></p><p>The balance bits that I'm not sure about: </p><p>Buer: <strong>Fast Recovery</strong>; </p><p>Focalor: <strong>Underwater Breathing</strong> might be to much for this setting; </p><p>Orthos: <strong>Whirlwind Breath</strong> looks like a cross between Burning Hands and Thunderwave. It's less damage than either, but has a larger reach. I think that's balanced, but I'm pointing it out. <strong>Displacement</strong> might be fine, but depending on the concern, I could see some tweaks.</p><p>Aym: <strong>Beard and Crown of Fire</strong> the reason to take this one and it may be to much. What leans me towards being willing to test it is the damage doesn't scale (unless you unlock the Ultimate power).</p><p></p><p>I'm going to keep looking over it and reading the campaign. My hope is to present some character concepts on Monday. Thanks for working with me.</p></blockquote><p></p>
[QUOTE="Matthan, post: 6720018, member: 20005"] The class is complex. I believe it's designed to be flexible. I don't think the complexity will slow down play in a PbP though. I am torn though. I've been looking over the current party members, and I don't think they need flexible. It looks like they need a muscle/front line type and/or healing. I don't know how well this class can fill that role, but here's my stab at it. Knight of the Sacred Seal - archetype Primal - pact tradition With the vestiges, I'm looking for melee, heal, and utility in that order. Vestige - Buer (heal) Vestige - Focalor (melee/utility) Vestige - Orthos (melee) Primal (picked up at lvl. 3 bonus) - Aym (melee) That's my best stab at a melee build. The sneak attack one would be an option if there was another melee character. The balance bits that I'm not sure about: Buer: [B]Fast Recovery[/B]; Focalor: [B]Underwater Breathing[/B] might be to much for this setting; Orthos: [B]Whirlwind Breath[/B] looks like a cross between Burning Hands and Thunderwave. It's less damage than either, but has a larger reach. I think that's balanced, but I'm pointing it out. [B]Displacement[/B] might be fine, but depending on the concern, I could see some tweaks. Aym: [B]Beard and Crown of Fire[/B] the reason to take this one and it may be to much. What leans me towards being willing to test it is the damage doesn't scale (unless you unlock the Ultimate power). I'm going to keep looking over it and reading the campaign. My hope is to present some character concepts on Monday. Thanks for working with me. [/QUOTE]
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