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[5e] Spell & Crossbones
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<blockquote data-quote="Matthan" data-source="post: 6724711" data-attributes="member: 20005"><p>[MENTION=20323]Quickleaf[/MENTION]</p><p></p><p>Love the shield. I haven't gotten much into magic items yet in the campaign that I run, but I had never thought of giving an additional option for Channel Divinity. I have a paladin player that I need to remember that for. That's a neat design that is flavorful and auto balances since it ties into an existing limited resource. </p><p></p><p>Plus, now I want to find a way into the hold of a slave ship and start a prison break.</p><p></p><p>One note, I used <a href="https://translate.google.com/" target="_blank">Google translate</a> to get a Haitian Creole translation for Freedom (after a lot of words either did not translate or translated into phrases). Anyway, the translation is Libète with no "r". The "r" sound makes it to similar to English though they obviously have a cognate relationship (liberty). That's my nit picky comment. I promise it won't be a habit.</p><p></p><p>I updated my character post to reflect the magic item and blocked it off to help with scrolling. I'm excited to jump in soon. I've been daydreaming pirates for the last few days now.</p><p></p><p> [MENTION=48394]pathfinderq1[/MENTION]</p><p></p><p>I like Quickleaf's suggestion about you digging a bullet out of me at some point in the past. It's a minor detail that doesn't need to be worked into either of our 'official' backgrounds, but gives us an initial relationship to skip past several posts of introduction to each other whenever we meet up. Whatever the details are (were we in a fight together, drunken brawl gone wrong, etc...), I'm cool with just developing as it comes up in play (maybe just off handed remarks to 'that time in Tortuga'). Does that sound cool to you?</p></blockquote><p></p>
[QUOTE="Matthan, post: 6724711, member: 20005"] [MENTION=20323]Quickleaf[/MENTION] Love the shield. I haven't gotten much into magic items yet in the campaign that I run, but I had never thought of giving an additional option for Channel Divinity. I have a paladin player that I need to remember that for. That's a neat design that is flavorful and auto balances since it ties into an existing limited resource. Plus, now I want to find a way into the hold of a slave ship and start a prison break. One note, I used [URL="https://translate.google.com/"]Google translate[/URL] to get a Haitian Creole translation for Freedom (after a lot of words either did not translate or translated into phrases). Anyway, the translation is Libète with no "r". The "r" sound makes it to similar to English though they obviously have a cognate relationship (liberty). That's my nit picky comment. I promise it won't be a habit. I updated my character post to reflect the magic item and blocked it off to help with scrolling. I'm excited to jump in soon. I've been daydreaming pirates for the last few days now. [MENTION=48394]pathfinderq1[/MENTION] I like Quickleaf's suggestion about you digging a bullet out of me at some point in the past. It's a minor detail that doesn't need to be worked into either of our 'official' backgrounds, but gives us an initial relationship to skip past several posts of introduction to each other whenever we meet up. Whatever the details are (were we in a fight together, drunken brawl gone wrong, etc...), I'm cool with just developing as it comes up in play (maybe just off handed remarks to 'that time in Tortuga'). Does that sound cool to you? [/QUOTE]
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