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[5e] Spell & Crossbones
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<blockquote data-quote="Queenie" data-source="post: 7045950" data-attributes="member: 8058"><p>Yyeessss..... so yes. In general, yes. </p><p></p><p>However, I won't do that here. It's too much work I think in PBP and not fair to the GM or to the other players.</p><p></p><p>I am in a game that is starting back up where we have character sheets posted, and at the beginning we send the GM 100 d20 rolls. Then we just write a story. He uses the rolls when he feels a roll is appropriate. So I say "Queenie takes her time, carefully aiming her gun at the Man in Black, before taking a shot." It's a Wild West game - well, it's now morphed into Steampunky League of Extraordinary Gentleman type of game if anyone is interested - anyway, the GM will then answer what happened - "Queenie's shot is true, right to the temple and he falls down dead." Yay! That was <em>probably</em> a nat 20 lol. But what do I know? Or care? It was awesome because I didn't know what was going to happen! </p><p></p><p>It's soooo much better than rolling. Seriously. It's fun to write, it's more magical, it's just... better. For me! We've definitely had people hate it because they can't give up that Min-Max numbers have-to-know-everything mentality. </p><p></p><p>Not everyone is you QL. Your writing as a GM is superb and makes the game super fun but not everyone writes like you do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Changing the topic - so the treasure, if we ever get there, is at the bottom of the ocean. How does one normally get treasure that is at the bottom of the ocean? Seems like something we would know...</p></blockquote><p></p>
[QUOTE="Queenie, post: 7045950, member: 8058"] Yyeessss..... so yes. In general, yes. However, I won't do that here. It's too much work I think in PBP and not fair to the GM or to the other players. I am in a game that is starting back up where we have character sheets posted, and at the beginning we send the GM 100 d20 rolls. Then we just write a story. He uses the rolls when he feels a roll is appropriate. So I say "Queenie takes her time, carefully aiming her gun at the Man in Black, before taking a shot." It's a Wild West game - well, it's now morphed into Steampunky League of Extraordinary Gentleman type of game if anyone is interested - anyway, the GM will then answer what happened - "Queenie's shot is true, right to the temple and he falls down dead." Yay! That was [I]probably[/I] a nat 20 lol. But what do I know? Or care? It was awesome because I didn't know what was going to happen! It's soooo much better than rolling. Seriously. It's fun to write, it's more magical, it's just... better. For me! We've definitely had people hate it because they can't give up that Min-Max numbers have-to-know-everything mentality. Not everyone is you QL. Your writing as a GM is superb and makes the game super fun but not everyone writes like you do. :) Changing the topic - so the treasure, if we ever get there, is at the bottom of the ocean. How does one normally get treasure that is at the bottom of the ocean? Seems like something we would know... [/QUOTE]
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