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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 7061310" data-attributes="member: 20323"><p>Um...thanks? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I do my best to read the pulse of the party, and use that to facilitate transition scenes so things don't drag on forever (which they already seem to have). Of the people who were posting – and a couple weren't at all – it seemed like folks wanted to leave with the treasure.</p><p></p><p>It's like as GM in this game (and more generally in PbP) I'm damned if I do scene transition – <em>noo wait, we wanted to do XYZ!!!</em> – and damned if I don't scene transition – <em>nothing happens for a month in real time, and then everyone has forgotten what's going on.</em></p><p></p><p>True, there was a large gap that was my fault due to real life getting in the way, but...I don't know...</p><p></p><p></p><p></p><p>There's a bit more to it yes. I like to include a lot of avenues for exploration in my games. It's not truly a sandbox, because there is an overarching story driving things – and that story is of reclaiming a sunken Spanish treasure galleon and all the plot twists connected to that and you PCs – but I like to give players a free reign to go after what interests them.</p><p></p><p>Maybe in PbP that's hard for some players to deal with, because it feels like I'm not providing enough direction?</p><p></p><p>That's great you have a quest you want to go after!</p><p></p><p></p><p></p><p></p><p></p><p>Aye, there are 3 demi-culverins (there were 4 but 1 was eaten by the gray ooze) and a swivel gun in the cave. Because of the weight of those, I assumed you planned on either telling Blackbeard where they were so he could fetch them...or discretely leaving that part of the haul out and using them for your own ship. Pirates, savvy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7061310, member: 20323"] Um...thanks? ;) I do my best to read the pulse of the party, and use that to facilitate transition scenes so things don't drag on forever (which they already seem to have). Of the people who were posting – and a couple weren't at all – it seemed like folks wanted to leave with the treasure. It's like as GM in this game (and more generally in PbP) I'm damned if I do scene transition – [I]noo wait, we wanted to do XYZ!!![/I] – and damned if I don't scene transition – [I]nothing happens for a month in real time, and then everyone has forgotten what's going on.[/I] True, there was a large gap that was my fault due to real life getting in the way, but...I don't know... There's a bit more to it yes. I like to include a lot of avenues for exploration in my games. It's not truly a sandbox, because there is an overarching story driving things – and that story is of reclaiming a sunken Spanish treasure galleon and all the plot twists connected to that and you PCs – but I like to give players a free reign to go after what interests them. Maybe in PbP that's hard for some players to deal with, because it feels like I'm not providing enough direction? That's great you have a quest you want to go after! Aye, there are 3 demi-culverins (there were 4 but 1 was eaten by the gray ooze) and a swivel gun in the cave. Because of the weight of those, I assumed you planned on either telling Blackbeard where they were so he could fetch them...or discretely leaving that part of the haul out and using them for your own ship. Pirates, savvy? ;) [/QUOTE]
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