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[5e] Spell & Crossbones
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<blockquote data-quote="Queenie" data-source="post: 7092120" data-attributes="member: 8058"><p>It is slower than most of my other games, but that has two components. </p><p></p><p>One, it's very information rich. Which is awesome. But is a lot of work. Good work though. But it slows things down somewhat. Leaving a lot to memory (at least MY memory) slows things down <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Two is the players. That you can't do anything about on your end, that's all on us. We go through jags of a lot of posting then we die out for weeks. That's crazy lives of players, sometimes it's getting lost in the game but you always give direction when we ask for it, so it's mostly down to the first. </p><p></p><p>This game seems to have a lot of turnover too. Everyone wants to play a pirate! It's cool! Not everyone can actually commit to a game or they have overcommitted themselves, whatever the reason. That leaves us in a slow down or a lurch every time we switch it up. Fresh players / blood is a good thing though, the excitement gets everyone posting and moving. We could probably use a player or two now that Pathfinder has dropped (sorry to see you go, loved your story!) and Jago won't be playing.</p></blockquote><p></p>
[QUOTE="Queenie, post: 7092120, member: 8058"] It is slower than most of my other games, but that has two components. One, it's very information rich. Which is awesome. But is a lot of work. Good work though. But it slows things down somewhat. Leaving a lot to memory (at least MY memory) slows things down :lol: Two is the players. That you can't do anything about on your end, that's all on us. We go through jags of a lot of posting then we die out for weeks. That's crazy lives of players, sometimes it's getting lost in the game but you always give direction when we ask for it, so it's mostly down to the first. This game seems to have a lot of turnover too. Everyone wants to play a pirate! It's cool! Not everyone can actually commit to a game or they have overcommitted themselves, whatever the reason. That leaves us in a slow down or a lurch every time we switch it up. Fresh players / blood is a good thing though, the excitement gets everyone posting and moving. We could probably use a player or two now that Pathfinder has dropped (sorry to see you go, loved your story!) and Jago won't be playing. [/QUOTE]
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