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[5e] Spell & Crossbones
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<blockquote data-quote="Queenie" data-source="post: 7092154" data-attributes="member: 8058"><p>We did almost the exact same thing in my long lasting PBP game. Our GM turned the game into a Story Hour, so we always had in mind that we were "writing a story" while we played, essentially writing for our audience (and, all these years later, we still have 200 loyal readers!! lol ). </p><p></p><p>In that vein, we'd back-fill / edit in things all the time. Most of that was conversations between two players. It *really* helped develop characters while not make everyone else sit around and wait for said characters to fight / flirt / drag out backstories. I think that is why it is a favorite game of most of the players, we got all those backstories out that everyone worked so hard on. Most games don't have a lot of time for time, especially PBP games because of their slow rate.</p><p></p><p>Right now Kat and Blasie are chatting but essentially we were waiting on the perpetually slow [MENTION=2820]Fenris[/MENTION] to post what he found in the book. But in the future, say we knew they wanted to drink and flirt a little bit with the intent of digging deeper into why the other was really looking for La Gloriosa and we knew that night they would have a little bit of time they could steal away together. We could do that conversation either in private messages or in another thread if [MENTION=20323]Quickleaf[/MENTION] wanted to monitor it / play NPC's or cause trouble while the main game was still playing... it gives the chance to actually make shorter and more frequent back and forths which resemble a real conversation without making others wait on that. Then it would be ready with possibly just minor alterations to be inserted when the time was right.</p><p></p><p>Or like Matthan mentioned... they continue the conversation they are having right now, but the game moves on, then we edit in the remainder of it when we are finished and post in OOG that we edited it so everyone can go read. Obviously you try not to do anything life altering like kill someone, but since it's usually just discussions and gets posted soon-ish, that's not usually an issue.</p><p></p><p>I'm all for it. It makes the game much richer, imho.</p></blockquote><p></p>
[QUOTE="Queenie, post: 7092154, member: 8058"] We did almost the exact same thing in my long lasting PBP game. Our GM turned the game into a Story Hour, so we always had in mind that we were "writing a story" while we played, essentially writing for our audience (and, all these years later, we still have 200 loyal readers!! lol ). In that vein, we'd back-fill / edit in things all the time. Most of that was conversations between two players. It *really* helped develop characters while not make everyone else sit around and wait for said characters to fight / flirt / drag out backstories. I think that is why it is a favorite game of most of the players, we got all those backstories out that everyone worked so hard on. Most games don't have a lot of time for time, especially PBP games because of their slow rate. Right now Kat and Blasie are chatting but essentially we were waiting on the perpetually slow [MENTION=2820]Fenris[/MENTION] to post what he found in the book. But in the future, say we knew they wanted to drink and flirt a little bit with the intent of digging deeper into why the other was really looking for La Gloriosa and we knew that night they would have a little bit of time they could steal away together. We could do that conversation either in private messages or in another thread if [MENTION=20323]Quickleaf[/MENTION] wanted to monitor it / play NPC's or cause trouble while the main game was still playing... it gives the chance to actually make shorter and more frequent back and forths which resemble a real conversation without making others wait on that. Then it would be ready with possibly just minor alterations to be inserted when the time was right. Or like Matthan mentioned... they continue the conversation they are having right now, but the game moves on, then we edit in the remainder of it when we are finished and post in OOG that we edited it so everyone can go read. Obviously you try not to do anything life altering like kill someone, but since it's usually just discussions and gets posted soon-ish, that's not usually an issue. I'm all for it. It makes the game much richer, imho. [/QUOTE]
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