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[5e] Spell & Crossbones
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<blockquote data-quote="Shayuri" data-source="post: 7105344" data-attributes="member: 4936"><p>I freely admit I stole from Pirates. Nia's whole Carribean/island/french patois is definitely shades of Tia Dalma, even if the specifics of her character are not.</p><p></p><p>The Age of Sail is a time period you don't see often in RPGs, so it's hard to form touchstones to sometimes. I had the same problem when trying to come up with ideas for 1920's era Call of Cthulhu type games. I just...don't consume media that depicts that era, so I only know about it as a list of dates and events. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For more media to consider, give Swiss Family Robinson a look. It's the right era, even if piracy isn't the focus of the story. The Age of Sail is also the age of European Empires...so it's useful to think in terms of colonial powers, and the people they ran roughshod over. There's room for example, for a Chinese mystic, or a mysterious man of India. The Far East was still mysterious in these times...European powers traded with them, and in the case of India eventually conquered and colonized, but China and Japan remained closed to incursions and always retained a kind of mysticism in the public estimation.</p><p></p><p>That also means you don't need to roleplay a lot of familiarity with the dominant European and colonial powers, as your character would be from another kind of society...and likely would consider the rest of us to be uncivil barbarians.</p><p></p><p>Not entirely without cause. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 7105344, member: 4936"] I freely admit I stole from Pirates. Nia's whole Carribean/island/french patois is definitely shades of Tia Dalma, even if the specifics of her character are not. The Age of Sail is a time period you don't see often in RPGs, so it's hard to form touchstones to sometimes. I had the same problem when trying to come up with ideas for 1920's era Call of Cthulhu type games. I just...don't consume media that depicts that era, so I only know about it as a list of dates and events. :) For more media to consider, give Swiss Family Robinson a look. It's the right era, even if piracy isn't the focus of the story. The Age of Sail is also the age of European Empires...so it's useful to think in terms of colonial powers, and the people they ran roughshod over. There's room for example, for a Chinese mystic, or a mysterious man of India. The Far East was still mysterious in these times...European powers traded with them, and in the case of India eventually conquered and colonized, but China and Japan remained closed to incursions and always retained a kind of mysticism in the public estimation. That also means you don't need to roleplay a lot of familiarity with the dominant European and colonial powers, as your character would be from another kind of society...and likely would consider the rest of us to be uncivil barbarians. Not entirely without cause. :) [/QUOTE]
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