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<blockquote data-quote="Matthan" data-source="post: 7105799" data-attributes="member: 20005"><p>Just throwing this out there. I don't think peterka or myself are easily offended, but as you look at other games, it's worth the time to not inadvertently insult the other players or their characters. Everyone works hard on their characters and tries to give them a good concept. I know the targeted ads on my computer were weird for weeks after all the voodoo research that I did for Blaise. </p><p></p><p></p><p></p><p>Here would be my first note to you. As you're developing your background, you want to create a character that has a reason to be with the party <strong>and</strong> has a narrative arc that can be fulfilled within the game. Your exile until Ireland is free as motivation is going to fall a little short of that. It <strong>is</strong> a good reason for your character to be in the area, but, on its own, doesn't give a reason to join up with the crew or an opportunity for the character to have any resolution (since that resolution doesn't happen until the 20th century and this game has been played for years while only covering two or three days in the 18th century.</p><p></p><p>You could keep the exile bit with a slight tweak. If your character was exiled for a particular sin, perhaps failing to protect a precious artifact from being stolen. If we say that you have to retrieve that artifact to go home and then say that the artifact is on <em>La Gloriosa</em> then you have motivation and potential resolution.</p><p></p><p>You don't have to go that route, but you need to ask yourself those two questions. Why is my character going after <em>La Gloriosa</em> and what does his resolution look like? When you start to answer those two questions then ask yourself follow up questions to help flesh it out. </p><p></p><p>Who set you on the path to <em>La Gloriosa</em>? Who opposed you? Who helped you? What is at stake if you fail? Questions like that will not always give you something worthwhile, but it'll help you build something compelling and give Quickleaf plenty to work with to involve you in the story.</p><p></p><p>If you stick with Warlock, where does his patron come into the story? What relationship does he have with the patron? What are the patron's goals?</p><p></p><p></p><p></p><p>I think we would need [MENTION=20323]Quickleaf[/MENTION] to weigh in on this, but I think his intention wasn't to remove the Patron but to replace the powers that he gives you. So a Warlock Ship Mage could still serve an Archfey, but it would be an Archfey of the Sea who gives him the sea powers outlined in QL's doc instead of the Archfey powers outlined in the PHB.</p></blockquote><p></p>
[QUOTE="Matthan, post: 7105799, member: 20005"] Just throwing this out there. I don't think peterka or myself are easily offended, but as you look at other games, it's worth the time to not inadvertently insult the other players or their characters. Everyone works hard on their characters and tries to give them a good concept. I know the targeted ads on my computer were weird for weeks after all the voodoo research that I did for Blaise. Here would be my first note to you. As you're developing your background, you want to create a character that has a reason to be with the party [b]and[/b] has a narrative arc that can be fulfilled within the game. Your exile until Ireland is free as motivation is going to fall a little short of that. It [b]is[/b] a good reason for your character to be in the area, but, on its own, doesn't give a reason to join up with the crew or an opportunity for the character to have any resolution (since that resolution doesn't happen until the 20th century and this game has been played for years while only covering two or three days in the 18th century. You could keep the exile bit with a slight tweak. If your character was exiled for a particular sin, perhaps failing to protect a precious artifact from being stolen. If we say that you have to retrieve that artifact to go home and then say that the artifact is on [I]La Gloriosa[/I] then you have motivation and potential resolution. You don't have to go that route, but you need to ask yourself those two questions. Why is my character going after [I]La Gloriosa[/I] and what does his resolution look like? When you start to answer those two questions then ask yourself follow up questions to help flesh it out. Who set you on the path to [I]La Gloriosa[/I]? Who opposed you? Who helped you? What is at stake if you fail? Questions like that will not always give you something worthwhile, but it'll help you build something compelling and give Quickleaf plenty to work with to involve you in the story. If you stick with Warlock, where does his patron come into the story? What relationship does he have with the patron? What are the patron's goals? I think we would need [MENTION=20323]Quickleaf[/MENTION] to weigh in on this, but I think his intention wasn't to remove the Patron but to replace the powers that he gives you. So a Warlock Ship Mage could still serve an Archfey, but it would be an Archfey of the Sea who gives him the sea powers outlined in QL's doc instead of the Archfey powers outlined in the PHB. [/QUOTE]
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