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<blockquote data-quote="tuxgeo" data-source="post: 7114118" data-attributes="member: 61026"><p>FYI: I have been keeping up with the roleplaying IC: </p><p>As of Wednesday, 17th May 2017, the thread shows that Nia knows <em>what's what</em> about Van Djik and his ghost story, and about his fate. Blaise <em>now has the hardwood key</em>. The moonlight is weak and day is approaching. Ghede waits without.</p><p>[HR][/HR]I need to get into more of a hurry on making a character, or be left behind in the progress of the story. Single-classing may require using the Variant Human race; so if that is the case, nationality is nearly wide open. (English? French? Spanish? Native islander or coastal mainlander? Former slave?) </p><p></p><p>To start firming up a character, I rolled some stats on Coyote Code last night: </p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=163856" target="_blank">Anonymous (rolled 2017-05-16 22:20:59)</a></p><p>Scores: 16, 12, 13, 15, 14, 12 (That looks awfully good to me.)</p><p></p><p>Origin of magical power: became a Ship Mage at 1st level, through training. (?) That looks <em>self-generating</em> to me, but I'm almost surely over-thinking the issue: he gets his magical power as a Ship Mage from the fact that he already has magical power as a Ship Mage. (LOL WUT?) (Yeah, I'm over-thinking it.) </p><p>(and one of his trinkets looks like a representation of Ouroboros, the Worm of the Full Circle, with tail in mouth, to show that his magic <em>is its own source</em>?)</p><p></p><p>If taking Variant Human, the Feat at 1st level would just about have to be "Magic Initiate" in order to get more cantrips. The Sorcerer class has a plethora of options, and the Ship Mage adds eight more, so it's hard to get more Mending (which Old Zef already has) and Ghost Rigging and Unfasten and Buoyancy and still have space available to get even one attack cantrip, for a character who is going to be fairly terrible at fighting with weapons. </p><p>(Also thinking a Feat at 4th level to get Ritual Caster, but that's not nearly as clear-cut an issue.)</p><p></p><p>Background may end up being Custom. It will depend on other decisions. </p><p></p><p>Aiming for what ship duty? Rigger? Diver? Carpenter, as assistant to Old Zef? (Kid was going to be a rigger, but Kid is not around now.)</p><p></p><p>Bond(s): temporarily have three in mind: Vengeance/Justice, Redemption, Recovery (from the yellow fever, if there's a cure down on La Gloriosa). (These are subject to revision or reduction as story considerations merit, or require, or allow.)</p><p>What relationships would such a person have with the rest of the party? As a Ship Mage, he has been sailing for a year or five, or ten, so he has met some of the others? Or as a carpenter, he has worked on repairing and maintaining the ships that some of the others sailed on?* If he's to be recruited in Nassau, he should have some valid reason to already be on New Providence Island; so English nationality? (I've been brainstorming imaginary names of Englishmen, and they're all over the map in range from plain to exotic. (John David Collins? Corum "Guatama" Sidheharte? Those are merely the extremes; though Corum Sidheharte would be a better name for a Feylock instead of a Sorcerer, dangit.)</p><p></p><p>* <em>Edit to add:</em> It might be that trying to be both a Ship Mage and a Carpenter is <em>taking on too much</em>, and they conflict in the sense of his trying to go in two different directions when there's a general call to quarters.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 7114118, member: 61026"] FYI: I have been keeping up with the roleplaying IC: As of Wednesday, 17th May 2017, the thread shows that Nia knows [I]what's what[/I] about Van Djik and his ghost story, and about his fate. Blaise [I]now has the hardwood key[/I]. The moonlight is weak and day is approaching. Ghede waits without. [HR][/HR]I need to get into more of a hurry on making a character, or be left behind in the progress of the story. Single-classing may require using the Variant Human race; so if that is the case, nationality is nearly wide open. (English? French? Spanish? Native islander or coastal mainlander? Former slave?) To start firming up a character, I rolled some stats on Coyote Code last night: [URL="http://www.coyotecode.net/roll/lookup.php?rollid=163856"]Anonymous (rolled 2017-05-16 22:20:59)[/URL] Scores: 16, 12, 13, 15, 14, 12 (That looks awfully good to me.) Origin of magical power: became a Ship Mage at 1st level, through training. (?) That looks [I]self-generating[/I] to me, but I'm almost surely over-thinking the issue: he gets his magical power as a Ship Mage from the fact that he already has magical power as a Ship Mage. (LOL WUT?) (Yeah, I'm over-thinking it.) (and one of his trinkets looks like a representation of Ouroboros, the Worm of the Full Circle, with tail in mouth, to show that his magic [I]is its own source[/I]?) If taking Variant Human, the Feat at 1st level would just about have to be "Magic Initiate" in order to get more cantrips. The Sorcerer class has a plethora of options, and the Ship Mage adds eight more, so it's hard to get more Mending (which Old Zef already has) and Ghost Rigging and Unfasten and Buoyancy and still have space available to get even one attack cantrip, for a character who is going to be fairly terrible at fighting with weapons. (Also thinking a Feat at 4th level to get Ritual Caster, but that's not nearly as clear-cut an issue.) Background may end up being Custom. It will depend on other decisions. Aiming for what ship duty? Rigger? Diver? Carpenter, as assistant to Old Zef? (Kid was going to be a rigger, but Kid is not around now.) Bond(s): temporarily have three in mind: Vengeance/Justice, Redemption, Recovery (from the yellow fever, if there's a cure down on La Gloriosa). (These are subject to revision or reduction as story considerations merit, or require, or allow.) What relationships would such a person have with the rest of the party? As a Ship Mage, he has been sailing for a year or five, or ten, so he has met some of the others? Or as a carpenter, he has worked on repairing and maintaining the ships that some of the others sailed on?* If he's to be recruited in Nassau, he should have some valid reason to already be on New Providence Island; so English nationality? (I've been brainstorming imaginary names of Englishmen, and they're all over the map in range from plain to exotic. (John David Collins? Corum "Guatama" Sidheharte? Those are merely the extremes; though Corum Sidheharte would be a better name for a Feylock instead of a Sorcerer, dangit.) * [I]Edit to add:[/I] It might be that trying to be both a Ship Mage and a Carpenter is [I]taking on too much[/I], and they conflict in the sense of his trying to go in two different directions when there's a general call to quarters. [/QUOTE]
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