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[5e] Spell & Crossbones
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<blockquote data-quote="Matthan" data-source="post: 7115142" data-attributes="member: 20005"><p>I need to go back and reread the treasure scene. Van Djik mentioned three treasures and three islands. Apparently, we only found one piece of a puzzle. But! We don't have to go treasure hunting tomorrow unless we want to make sure we got everything from that cave. The rest of the treasure seems to be elsewhere.</p><p></p><p>We also can keep the book if we want. We can turn the key over to Blackbeard. We only needed to complete one of the tasks. We did both. If I remember correctly, the treasure we found was locked and trapped. We didn't have this key so we ended up fighting a chain.</p><p></p><p>A thought that just hit me, presumably Blackbeard is having us followed in some way at least while we're in town. I would wager that he knows that we have visited Van Djik after going off into the countryside. We need to consider the narrative we're spinning. Right now we can say that we went treasure hunting because we didn't want to risk Yellow Fever. After we failed to turn up anything, we resigned ourselves to speaking with Van Djik and got the key. Then, we turn the key over to Blackbeard and admit that we couldn't find the treasure. If we add in another trip to the countryside (to go treasure hunting), Blackbeard might suspect that we are trying to rob his treasure from him and give him a key to a looted chest (which we are, but we don't want him to think that until he has to).</p><p></p><p>As for the bokor, it's an avenue to look at. Blaise will probably spend some time this evening trying to see if he can turn anything up on him. If nothing else, Blaise wants to buy him a drink. It may not pan out at all. It's a long shot whether he's on the island or not. The only way that I can imagine him being around is if he wanted to watch Van Djik die which is not impossible. If he's here, he may be holed up with the escaped slaves that I want to find and recruit. It may just be a rabbit trail for now, but it shouldn't take to long to know whether there is anything of value to it or not. </p><p></p><p>Blaise is good with tavern shenanigans. I thought you wanted to keep pushing after the ship. That's what he would resist. Past that, the night is young!</p></blockquote><p></p>
[QUOTE="Matthan, post: 7115142, member: 20005"] I need to go back and reread the treasure scene. Van Djik mentioned three treasures and three islands. Apparently, we only found one piece of a puzzle. But! We don't have to go treasure hunting tomorrow unless we want to make sure we got everything from that cave. The rest of the treasure seems to be elsewhere. We also can keep the book if we want. We can turn the key over to Blackbeard. We only needed to complete one of the tasks. We did both. If I remember correctly, the treasure we found was locked and trapped. We didn't have this key so we ended up fighting a chain. A thought that just hit me, presumably Blackbeard is having us followed in some way at least while we're in town. I would wager that he knows that we have visited Van Djik after going off into the countryside. We need to consider the narrative we're spinning. Right now we can say that we went treasure hunting because we didn't want to risk Yellow Fever. After we failed to turn up anything, we resigned ourselves to speaking with Van Djik and got the key. Then, we turn the key over to Blackbeard and admit that we couldn't find the treasure. If we add in another trip to the countryside (to go treasure hunting), Blackbeard might suspect that we are trying to rob his treasure from him and give him a key to a looted chest (which we are, but we don't want him to think that until he has to). As for the bokor, it's an avenue to look at. Blaise will probably spend some time this evening trying to see if he can turn anything up on him. If nothing else, Blaise wants to buy him a drink. It may not pan out at all. It's a long shot whether he's on the island or not. The only way that I can imagine him being around is if he wanted to watch Van Djik die which is not impossible. If he's here, he may be holed up with the escaped slaves that I want to find and recruit. It may just be a rabbit trail for now, but it shouldn't take to long to know whether there is anything of value to it or not. Blaise is good with tavern shenanigans. I thought you wanted to keep pushing after the ship. That's what he would resist. Past that, the night is young! [/QUOTE]
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