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General Tabletop Discussion
*Dungeons & Dragons
5e spell saves versus 4e spell attacks
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<blockquote data-quote="Willie the Duck" data-source="post: 8765562" data-attributes="member: 6799660"><p>Fundamentally, attack vs save is one of those legacy things I can't really defend. They changed it in 4e, and likely changed it back mostly in keeping with the recapture the feel of old D&D whenever possible. Fundamentally, for consistency and ease of design, it seems like it makes sense* for either defender or attacker to consistently be the person to roll. </p><p><span style="font-size: 9px">*exception: having them be different allows you the opportunity to make an effect benefit only to-hits and not save-vs, if you actually <u>want</u> something to only benefit some things. </span></p><p></p><p>If the goal is a sense (not reality, but sense) of control, I get whey players might like to be the ones rolling (that said, I've played a lot of Symbaroum, which does this, and did not find that it changed the play experience significantly). It means the DM can't fudge rolls*. Tangentially, it also means that if the non-PCs have any limited use re-roll effects or the like, the DM has to declare them in front of the PCs, which might have actual tactical impact.</p><p><em><span style="font-size: 9px">*which... I don't really recommend most of the time, but can recognize some situations where it might have merit (if someone's 7-year-old wants to play along with the adults, and you want to pull your punches but don't want to tell them that you're pulling your punches)</span></em></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8765562, member: 6799660"] Fundamentally, attack vs save is one of those legacy things I can't really defend. They changed it in 4e, and likely changed it back mostly in keeping with the recapture the feel of old D&D whenever possible. Fundamentally, for consistency and ease of design, it seems like it makes sense* for either defender or attacker to consistently be the person to roll. [SIZE=1]*exception: having them be different allows you the opportunity to make an effect benefit only to-hits and not save-vs, if you actually [U]want[/U] something to only benefit some things. [/SIZE] If the goal is a sense (not reality, but sense) of control, I get whey players might like to be the ones rolling (that said, I've played a lot of Symbaroum, which does this, and did not find that it changed the play experience significantly). It means the DM can't fudge rolls*. Tangentially, it also means that if the non-PCs have any limited use re-roll effects or the like, the DM has to declare them in front of the PCs, which might have actual tactical impact. [I][SIZE=1]*which... I don't really recommend most of the time, but can recognize some situations where it might have merit (if someone's 7-year-old wants to play along with the adults, and you want to pull your punches but don't want to tell them that you're pulling your punches)[/SIZE][/I] [/QUOTE]
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5e spell saves versus 4e spell attacks
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