Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
(5e) Spell Warden Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Axaya Hartly" data-source="post: 6894828" data-attributes="member: 6855127"><p>Returning this here, since I made progress on it, and I look forward to any suggestions.</p><p></p><p>Version: 0.9.9</p><p></p><p><a href="https://drive.google.com/file/d/0B8497ugfVmguU3ZZUVRQYTN5NlU/view" target="_blank">https://drive.google.com/file/d/0B8497ugfVmguU3ZZUVRQYTN5NlU/view</a></p><p></p><p>Change Log:</p><p></p><p>Core: </p><p>Updated Chaos Trigger, it now functions as a DoT with some interesting utility functions, it's odd when the 1d4 kills something...</p><p>Gathering Entropy, this now recharges chaos points as an action, comes with a limit of recharging up to the 4th chaos point.</p><p>Updated Broken Echo - Dissonant Reverb, this now teleports you for 10 movement to any spot within 30-feet of the echo</p><p>Second Trigger - 10th level change on this, it does a 6d8 damage over 3 turns.</p><p></p><p>Seeker:</p><p>Natural Expertise no longer grants extra attack vs marked targets, instead you have advantage.</p><p></p><p>Keeper:</p><p>Identify portion of the Chaos Shard given a limit.</p><p>Eldritch Warden damage reduction shield is set to 2d12 and can be used to help an ally within 30-feet </p><p></p><p>Inquisitor:</p><p>Moment of Silence changed to Solemn Vignette, in short the inquisitor can ask questions.</p><p></p><p>Comments:</p><p></p><p>So the first thing I thought needed to go was extra attack, martial echo being the only exception. </p><p></p><p>The class seems to work very well for what it was intended to do. It can handle spell casters of very challenging CRs very well. However non-spell casters can be quite deadly. </p><p></p><p>There are still a few quirks that need adding, right now the work I'm doing on the class deals with the rp side, there is a lot of stuff you can do with it as is though.</p><p></p><p>I get a lot of questions about the psychic damage on a arcane caster and I always note that the nature of the threading mentioned in the flavor deals more with a kind of damage that exists in other versions of D&D but not 5e and force just wasn't accurate for what I thought it was about. The idea was always that the chaos trigger was dealing with the connection between the arcane lines of the world and the mind that put the powers to work to cast magic. This class attacks both.</p><p></p><p>Thereby considering the mechanical side of the psychic damage I figured the drop in nova for more of a steady dpr would deal with concentrating mages and things like that better.</p><p></p><p>The next thing had to be extra attack, this class does have a martial side to it, but I didn't want it to have extra attack. There are three exceptions to this, one being Martial Echo which has a few things that have to happen making it more of an anomaly than something reliable. Then Second Trigger with second attack, since it only happens on a natural 20 it is also fairly rare, and last is Chaotic Tide that lets you use your bonus action to attack (do not confuse this with 2 weapon fighting). </p><p></p><p>Okay so the next update should be the final one, which will be version 1. There probably will be some minor changes after that but more than likely to just the credits section or if I find any typos.</p></blockquote><p></p>
[QUOTE="Axaya Hartly, post: 6894828, member: 6855127"] Returning this here, since I made progress on it, and I look forward to any suggestions. Version: 0.9.9 [URL]https://drive.google.com/file/d/0B8497ugfVmguU3ZZUVRQYTN5NlU/view[/URL] Change Log: Core: Updated Chaos Trigger, it now functions as a DoT with some interesting utility functions, it's odd when the 1d4 kills something... Gathering Entropy, this now recharges chaos points as an action, comes with a limit of recharging up to the 4th chaos point. Updated Broken Echo - Dissonant Reverb, this now teleports you for 10 movement to any spot within 30-feet of the echo Second Trigger - 10th level change on this, it does a 6d8 damage over 3 turns. Seeker: Natural Expertise no longer grants extra attack vs marked targets, instead you have advantage. Keeper: Identify portion of the Chaos Shard given a limit. Eldritch Warden damage reduction shield is set to 2d12 and can be used to help an ally within 30-feet Inquisitor: Moment of Silence changed to Solemn Vignette, in short the inquisitor can ask questions. Comments: So the first thing I thought needed to go was extra attack, martial echo being the only exception. The class seems to work very well for what it was intended to do. It can handle spell casters of very challenging CRs very well. However non-spell casters can be quite deadly. There are still a few quirks that need adding, right now the work I'm doing on the class deals with the rp side, there is a lot of stuff you can do with it as is though. I get a lot of questions about the psychic damage on a arcane caster and I always note that the nature of the threading mentioned in the flavor deals more with a kind of damage that exists in other versions of D&D but not 5e and force just wasn't accurate for what I thought it was about. The idea was always that the chaos trigger was dealing with the connection between the arcane lines of the world and the mind that put the powers to work to cast magic. This class attacks both. Thereby considering the mechanical side of the psychic damage I figured the drop in nova for more of a steady dpr would deal with concentrating mages and things like that better. The next thing had to be extra attack, this class does have a martial side to it, but I didn't want it to have extra attack. There are three exceptions to this, one being Martial Echo which has a few things that have to happen making it more of an anomaly than something reliable. Then Second Trigger with second attack, since it only happens on a natural 20 it is also fairly rare, and last is Chaotic Tide that lets you use your bonus action to attack (do not confuse this with 2 weapon fighting). Okay so the next update should be the final one, which will be version 1. There probably will be some minor changes after that but more than likely to just the credits section or if I find any typos. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(5e) Spell Warden Class
Top