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<blockquote data-quote="Mistwell" data-source="post: 6275846" data-attributes="member: 2525"><p>It's like a traditional TSR-era D&D with some more modern elements thrown in.</p><p></p><p>It plays fast. Encounters no longer are measured in hours, but are instead measured in minutes. Combat lasts from 5-20 minutes or so (or even less).</p><p></p><p>You can play without a grid and miniatures fairly easily (and all videos of WOTC playtests are done that way).</p><p></p><p>A new philosophy was used to govern to-hit (attack) bonuses, and AC. This philosophy is called Bounded Accuracy, and it means bonuses don't ever get very high, AC doesn't ever get very high, and low level things can remain a threat the entire game if you increase the quantity of those things. You do get better at attacking with higher levels, but that progression is much slower and within a much tighter range.</p><p></p><p>Magic items are more rare, and more unique in nature. There is no +5 sword and plate mail, but there are +1 weapons, and they usually have a name, background, and perhaps a minor ability and minor draw-back.</p><p></p><p>Here is an example of a recent +1 battleaxe one of my players found:</p><p></p><p>Azril Helmcleaver </p><p> </p><p>This hardened true-silver battleaxe is of ancient Dwarven make. It bears ruins of power along the shaft, and gives off a silvery-blue sheen when exposed to moonlight. </p><p> </p><p>This battleaxe must have belonged to a leader of the dwarves. In addition to striking truly (+1 attack and damage), it imbues an unusual trait on the bearer: he can cause his voice to carry clearly for up to 500 feet. </p><p> </p><p>Unfortunately, this battleaxe does have one side effect. The item’s bearer tends to become obsessed with material wealth, increasingly so the longer he owns it.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6275846, member: 2525"] It's like a traditional TSR-era D&D with some more modern elements thrown in. It plays fast. Encounters no longer are measured in hours, but are instead measured in minutes. Combat lasts from 5-20 minutes or so (or even less). You can play without a grid and miniatures fairly easily (and all videos of WOTC playtests are done that way). A new philosophy was used to govern to-hit (attack) bonuses, and AC. This philosophy is called Bounded Accuracy, and it means bonuses don't ever get very high, AC doesn't ever get very high, and low level things can remain a threat the entire game if you increase the quantity of those things. You do get better at attacking with higher levels, but that progression is much slower and within a much tighter range. Magic items are more rare, and more unique in nature. There is no +5 sword and plate mail, but there are +1 weapons, and they usually have a name, background, and perhaps a minor ability and minor draw-back. Here is an example of a recent +1 battleaxe one of my players found: Azril Helmcleaver This hardened true-silver battleaxe is of ancient Dwarven make. It bears ruins of power along the shaft, and gives off a silvery-blue sheen when exposed to moonlight. This battleaxe must have belonged to a leader of the dwarves. In addition to striking truly (+1 attack and damage), it imbues an unusual trait on the bearer: he can cause his voice to carry clearly for up to 500 feet. Unfortunately, this battleaxe does have one side effect. The item’s bearer tends to become obsessed with material wealth, increasingly so the longer he owns it. [/QUOTE]
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