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[5E]Sunless Citadel Rogues' Gallery (Charwoman Gene)
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<blockquote data-quote="ccs" data-source="post: 7084302" data-attributes="member: 6803664"><p><strong>ROY</strong></p><p>Fighter 1</p><p>Human male</p><p></p><p>[sblock=]Roy</p><p> Human male, Fighter 1, Criminal (enforcer), CN? NE?</p><p></p><p>Armor Class: 17 (chainmail, defensive style </p><p>Hit Points: 12 (1d10+2)</p><p>Speed 30 ft.</p><p></p><p>Str: 16* (+3)</p><p>Dex: 12* (+1)</p><p>Con: 14 (+2)</p><p>Int: 12 (+1)</p><p>Wis: 8 (-1)</p><p>Cha: 12 (+1)</p><p> * = variant human bonus</p><p></p><p>Defenses:</p><p></p><p>Senses: Normal vision, passive Perception = 9 </p><p>Languages: Common, ancient common?, Ignan*, Thieves' Cant</p><p>Skills: Intimidation, history, Perception*, Deception, Stealth, Thieves Tools , Gaming (Dice & cards)</p><p> *=things from variant human</p><p></p><p> Saves: Str.(+5), Con.(+4) Dex.(+1) Int.(+1) Wis.(-1) Cha.(+1)</p><p> Prof. Bonus: +2</p><p></p><p></p><p>Actions</p><p><strong>Short Sword:</strong> Melee Weapon Attack:+5 to hit, Hit: (1d6+3) piercing damage. Finesse, light </p><p></p><p><strong>Dagger:</strong> Melee Attack:+5 Ranged Attack:+5 to hit, 20/60 ft. Hit: (1d4+3) piercing damage.</p><p></p><p><strong>Hand crossbow:</strong> Ranged Weapon Attack:+3 to hit, ft.30/120, Hit: (1d6+1) piercing damage. Light, Loading</p><p></p><p><strong>Cantrip: Fire Bolt:</strong> Ranged spell Attack:+3 to hit, Range: 120ft., Hit: (1d10), 1 action, V&S, instantaneous</p><p></p><p><strong>Burning Hands:</strong> Range: Self (15ft cone), Hit: (3d6 fire damage, Dex Save for 1/2, DC=11 )</p><p></p><p>Feature: Criminal contacts, Defensive fighting style (+1 to AC)</p><p>Feat: Magic Initiate (wizard - C:Fire Bolt, C:Mage Hand, 1st:Burning Hands)</p><p></p><p>Equipment</p><p> Crowbar,</p><p> extra set of dark common clothes, including a hood,</p><p> Belt pouch with 15gp,</p><p> gaming cards & a set of dice,</p><p> Chainmail,</p><p> Hand crossbow + 20 bolts,</p><p> Short Sword,</p><p> 2 daggers*,</p><p> Dungeoneers pack</p><p> thieves tools</p><p> several bottles of strong booze*</p><p> some misc. equipment* </p><p></p><p> *things I need to buy with that 15gp....[/sblock]</p></blockquote><p></p>
[QUOTE="ccs, post: 7084302, member: 6803664"] [B]ROY[/B] Fighter 1 Human male [sblock=]Roy Human male, Fighter 1, Criminal (enforcer), CN? NE? Armor Class: 17 (chainmail, defensive style Hit Points: 12 (1d10+2) Speed 30 ft. Str: 16* (+3) Dex: 12* (+1) Con: 14 (+2) Int: 12 (+1) Wis: 8 (-1) Cha: 12 (+1) * = variant human bonus Defenses: Senses: Normal vision, passive Perception = 9 Languages: Common, ancient common?, Ignan*, Thieves' Cant Skills: Intimidation, history, Perception*, Deception, Stealth, Thieves Tools , Gaming (Dice & cards) *=things from variant human Saves: Str.(+5), Con.(+4) Dex.(+1) Int.(+1) Wis.(-1) Cha.(+1) Prof. Bonus: +2 Actions [B]Short Sword:[/B] Melee Weapon Attack:+5 to hit, Hit: (1d6+3) piercing damage. Finesse, light [B]Dagger:[/B] Melee Attack:+5 Ranged Attack:+5 to hit, 20/60 ft. Hit: (1d4+3) piercing damage. [B]Hand crossbow:[/B] Ranged Weapon Attack:+3 to hit, ft.30/120, Hit: (1d6+1) piercing damage. Light, Loading [B]Cantrip: Fire Bolt:[/B] Ranged spell Attack:+3 to hit, Range: 120ft., Hit: (1d10), 1 action, V&S, instantaneous [B]Burning Hands:[/B] Range: Self (15ft cone), Hit: (3d6 fire damage, Dex Save for 1/2, DC=11 ) Feature: Criminal contacts, Defensive fighting style (+1 to AC) Feat: Magic Initiate (wizard - C:Fire Bolt, C:Mage Hand, 1st:Burning Hands) Equipment Crowbar, extra set of dark common clothes, including a hood, Belt pouch with 15gp, gaming cards & a set of dice, Chainmail, Hand crossbow + 20 bolts, Short Sword, 2 daggers*, Dungeoneers pack thieves tools several bottles of strong booze* some misc. equipment* *things I need to buy with that 15gp....[/sblock] [/QUOTE]
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