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<blockquote data-quote="doctorbadwolf" data-source="post: 8979634" data-attributes="member: 6704184"><p>Okay I suck at tables, but basically what I'm seeing is a tier list for power level that sets average price, expressed as a normal range, and a way to roll dice to get a number within that range, and a crafting/sourcing time required entry. </p><p></p><p>Then, a separate tiered rarity level similar to SWSE's restricted item ranks, that gives multipliers of cost and time required, and can be assigned irrespective of power level tier. that is, a tier 1 (currently called uncommon) item can be an artifact, because an artifact is an item with a rich history and significance beyond it's power level, and maybe can't be crafted, except in rare "reforge the sword narsil and rename it anduril" type situations, or times where there are a type of item that can be forged if you rediscover how, like the Dragonlances, which are the default be that you forge it yourself or find a crafter to help you recreate this mostly lost special item that was once more widespread. </p><p></p><p>You can then have dice modifiers for things like buying an item in a place far from where it's normally available, or buying magic weaponry in a place that discourages carrying weapons publicly in the first place.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8979634, member: 6704184"] Okay I suck at tables, but basically what I'm seeing is a tier list for power level that sets average price, expressed as a normal range, and a way to roll dice to get a number within that range, and a crafting/sourcing time required entry. Then, a separate tiered rarity level similar to SWSE's restricted item ranks, that gives multipliers of cost and time required, and can be assigned irrespective of power level tier. that is, a tier 1 (currently called uncommon) item can be an artifact, because an artifact is an item with a rich history and significance beyond it's power level, and maybe can't be crafted, except in rare "reforge the sword narsil and rename it anduril" type situations, or times where there are a type of item that can be forged if you rediscover how, like the Dragonlances, which are the default be that you forge it yourself or find a crafter to help you recreate this mostly lost special item that was once more widespread. You can then have dice modifiers for things like buying an item in a place far from where it's normally available, or buying magic weaponry in a place that discourages carrying weapons publicly in the first place. [/QUOTE]
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