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5e Surprise and Hiding Rules Interpretation
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<blockquote data-quote="Jon Gilliam" data-source="post: 8037470" data-attributes="member: 6920404"><p>I would be very surprised, since my Mom is dead, buried 6ft. under, and would definitely be in hiding.</p><p></p><p>I don't have the same conception of the game as you do, or the purpose of the rules. The rules are there to provide fairness to the players, and to keep the balance of power between the characters and the monsters to make combat the right level of difficultly to keep the game fun. The rules are not there to simulate how the laws of nature work in the real world applied to a fantasy world. The rules give a play-tested mechanic, and it's the job of the DM to narrate the results they give in a way that makes sense within the fantasy world.</p><p></p><p>That the rules empower the DM to make their own rules, that doesn't mean that there isn't an interpretation of the rules that corresponds to what the designers had in mind and what they play-tested when the game was being created. And if you're running a Rules as Written campaign, or something fairly close to that, that's exactly what you end up doing - coming up with your own interpretation of those rules that is hopefully consistent.</p></blockquote><p></p>
[QUOTE="Jon Gilliam, post: 8037470, member: 6920404"] I would be very surprised, since my Mom is dead, buried 6ft. under, and would definitely be in hiding. I don't have the same conception of the game as you do, or the purpose of the rules. The rules are there to provide fairness to the players, and to keep the balance of power between the characters and the monsters to make combat the right level of difficultly to keep the game fun. The rules are not there to simulate how the laws of nature work in the real world applied to a fantasy world. The rules give a play-tested mechanic, and it's the job of the DM to narrate the results they give in a way that makes sense within the fantasy world. That the rules empower the DM to make their own rules, that doesn't mean that there isn't an interpretation of the rules that corresponds to what the designers had in mind and what they play-tested when the game was being created. And if you're running a Rules as Written campaign, or something fairly close to that, that's exactly what you end up doing - coming up with your own interpretation of those rules that is hopefully consistent. [/QUOTE]
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