Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Surprise and Hiding Rules Interpretation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 8038456"><p>I had trouble getting my head around the OPs rules. It seems awfully...legal. In my group whoever is DMing interprets the situation as best he/she can, and we're all pretty ok with the result. I guess we each learn each DM's particular style, and try to accommodate it.</p><p></p><p>But here's a general (slightly off-topic) question for everybody: I've seen comments from many people that suggest they let archers pop out of hiding and get advantage on their attack, but rule that you can't do the same thing with melee because you "can be seen" (at least in theory, if behind the target) and therefore you aren't attacking from Hidden.</p><p></p><ol> <li data-xf-list-type="ol">Isn't that really a matter of degree, though? The archer is unhidden for some amount of time, whereas the melee attacker is unhidden for a generally longer time. But...both have to become unhidden in order to actually attack. It seems like a totally arbitrary (and unsupported by RAW) ruling to give it to ranged but not melee.</li> <li data-xf-list-type="ol">Is it really gonna break anything to allow the melee rogue to get advantage this way? It's not like the rogue can Disengage, Hide, and get a bonus attack as a repeatedly tactic every round. Even with swashbuckler or mobile you can still only do 2 of the 3.</li> </ol></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8038456"] I had trouble getting my head around the OPs rules. It seems awfully...legal. In my group whoever is DMing interprets the situation as best he/she can, and we're all pretty ok with the result. I guess we each learn each DM's particular style, and try to accommodate it. But here's a general (slightly off-topic) question for everybody: I've seen comments from many people that suggest they let archers pop out of hiding and get advantage on their attack, but rule that you can't do the same thing with melee because you "can be seen" (at least in theory, if behind the target) and therefore you aren't attacking from Hidden. [LIST=1] [*]Isn't that really a matter of degree, though? The archer is unhidden for some amount of time, whereas the melee attacker is unhidden for a generally longer time. But...both have to become unhidden in order to actually attack. It seems like a totally arbitrary (and unsupported by RAW) ruling to give it to ranged but not melee. [*]Is it really gonna break anything to allow the melee rogue to get advantage this way? It's not like the rogue can Disengage, Hide, and get a bonus attack as a repeatedly tactic every round. Even with swashbuckler or mobile you can still only do 2 of the 3. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Surprise and Hiding Rules Interpretation
Top