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5e Surprise and Hiding Rules Interpretation
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<blockquote data-quote="Jon Gilliam" data-source="post: 8041893" data-attributes="member: 6920404"><p>Again, these are just words - your words. I appreciate the kind ones, such as they are. But unless you're one of the designers (and speak up if you are!) you don't get speak for them. But, I leave you with the words directly from the DMG:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>And in the PHB:</p><p></p><p></p><p>I think all of this makes it clear that in 5e, rules are rules that should govern game play - they're written not as guidelines or suggestions, and they intend the DM to specifically call out house rules or rule variants that are to be used in a campaign. The rules even suggest that when a DM makes a one-off call during play on the rules, that they follow up to arbitrate that rule better. And the rules even give a meta rule on how to arbitrate when one rule seems in conflict with another. Where's the racial trait or class ability that says those are exceptions to the general rule for determining surprise? There aren't any. </p><p></p><p>So, I don't agree that 5e is mean to be "loosey goosey" with the rules - instead it's meant to empower the DM to house rule when they see fit, and gives warning about adopting rules that could unbalance or overcomplicate the game. I truly don't believe you've come to terms with these words printed on the page, or glowing from your screen, that were penned by the designers of the game and plainly indicate their intent.</p></blockquote><p></p>
[QUOTE="Jon Gilliam, post: 8041893, member: 6920404"] Again, these are just words - your words. I appreciate the kind ones, such as they are. But unless you're one of the designers (and speak up if you are!) you don't get speak for them. But, I leave you with the words directly from the DMG: And in the PHB: I think all of this makes it clear that in 5e, rules are rules that should govern game play - they're written not as guidelines or suggestions, and they intend the DM to specifically call out house rules or rule variants that are to be used in a campaign. The rules even suggest that when a DM makes a one-off call during play on the rules, that they follow up to arbitrate that rule better. And the rules even give a meta rule on how to arbitrate when one rule seems in conflict with another. Where's the racial trait or class ability that says those are exceptions to the general rule for determining surprise? There aren't any. So, I don't agree that 5e is mean to be "loosey goosey" with the rules - instead it's meant to empower the DM to house rule when they see fit, and gives warning about adopting rules that could unbalance or overcomplicate the game. I truly don't believe you've come to terms with these words printed on the page, or glowing from your screen, that were penned by the designers of the game and plainly indicate their intent. [/QUOTE]
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