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5e Surprise and Hiding Rules Interpretation
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<blockquote data-quote="Neonchameleon" data-source="post: 8041921" data-attributes="member: 87792"><p>Therefore assassins are the class that get the most out of surprise rounds.</p><p></p><p></p><p></p><p>It's difficult for me to see how you have a coherent argument here. You are saying that assassins don't assassinate through the surprise mechanic - while at the same time being aware that assassins get the highest single target damage when surprise happens - and thus are most likely to leave their targets dead when surprise happens. I don't believe the misunderstanding is on my side.</p><p></p><p></p><p></p><p>Once again it's difficult for me to see how you have a coherent argument here.</p><p></p><p>Assassins get the most out of the surprise round because they get an automatic critical hit if they hit a surprise round. This is an undeniable fact. If you make surprise easier to get you don't enable other classes to encroach on the defined abilities of the assassin unless you somehow also give other classes extra damage on top of the normal when they get surprise.</p><p></p><p>Indeed <em>the easier it is to get surprise the more important the assassin bonus is. </em>Far from trampling on the assassin bonus, by your refusal to accept the rules as intended and as outlined by the designers in one of the videos you yourself linked, you are directly nerfing the assassin by denying them access to a condition they get more benefit from than anyone else does.</p><p></p><p></p><p></p><p>But it <strong>doesn't</strong> dwarf the abilities of the assassin. Denying the assassin the opportunity to get surprise nerfs them by ensuring that an ability that should trigger doesn't.</p><p></p><p></p><p></p><p>You mean the ability to one-shot something with their own hit points with no resource expenditure isn't the larger bonus?</p><p></p><p>The surprise rules are explicitly intended for everyone. Please stop trying to nerf everyone.</p><p></p><p></p><p></p><p>And that includes the ability to set up assassinations that don't directly require stealth. If I wanted to play an assassin I certainly wouldn't play one in your campaign with a directly targeted nerf that contradicts the rules both as written and as intended and that makes it significantly harder for it to use one of its main subclass abilities.</p><p></p><p>To put it simply the effectiveness of an ability is the impact of that ability multiplied by the chance of the ability applying. The power of the ability is an automatic crit - which no one else gets. The chance of it applying is based on how easy it is to apply. When you change the rules (as you are) to make it harder to apply you make a targeted nerf for the assassin.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8041921, member: 87792"] Therefore assassins are the class that get the most out of surprise rounds. It's difficult for me to see how you have a coherent argument here. You are saying that assassins don't assassinate through the surprise mechanic - while at the same time being aware that assassins get the highest single target damage when surprise happens - and thus are most likely to leave their targets dead when surprise happens. I don't believe the misunderstanding is on my side. Once again it's difficult for me to see how you have a coherent argument here. Assassins get the most out of the surprise round because they get an automatic critical hit if they hit a surprise round. This is an undeniable fact. If you make surprise easier to get you don't enable other classes to encroach on the defined abilities of the assassin unless you somehow also give other classes extra damage on top of the normal when they get surprise. Indeed [I]the easier it is to get surprise the more important the assassin bonus is. [/I]Far from trampling on the assassin bonus, by your refusal to accept the rules as intended and as outlined by the designers in one of the videos you yourself linked, you are directly nerfing the assassin by denying them access to a condition they get more benefit from than anyone else does. But it [B]doesn't[/B] dwarf the abilities of the assassin. Denying the assassin the opportunity to get surprise nerfs them by ensuring that an ability that should trigger doesn't. You mean the ability to one-shot something with their own hit points with no resource expenditure isn't the larger bonus? The surprise rules are explicitly intended for everyone. Please stop trying to nerf everyone. And that includes the ability to set up assassinations that don't directly require stealth. If I wanted to play an assassin I certainly wouldn't play one in your campaign with a directly targeted nerf that contradicts the rules both as written and as intended and that makes it significantly harder for it to use one of its main subclass abilities. To put it simply the effectiveness of an ability is the impact of that ability multiplied by the chance of the ability applying. The power of the ability is an automatic crit - which no one else gets. The chance of it applying is based on how easy it is to apply. When you change the rules (as you are) to make it harder to apply you make a targeted nerf for the assassin. [/QUOTE]
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