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5e Surprise and Hiding Rules Interpretation
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<blockquote data-quote="JiffyPopTart" data-source="post: 8042979" data-attributes="member: 4881"><p>[ATTACH=full]124009[/ATTACH]</p><p></p><p>I want to call out the 3rd paragraph of Part 3.</p><p></p><p><strong>The rules don't account for every possible situation that might arise during a typical D&D session. (<em>Snip example of a situation that might come up)</em> How you determine the outcome of this action is up to you.</strong></p><p></p><p>In the last sentence "you" refers to the DM. Therefore, one of the very first "rules" that 5e lays out is that it is your job as a DM to determine what happens if the players want to do something that isn't already spelled out explicitly in the rules.</p><p></p><p>Deciding how to adjudicate an action a player takes, regardless of if you reuse a similar set of rules laid out in the books or if you make up something completely whole cloth, is specifically spelled out as a job of the DM, within the greater ruleset that is 5e.</p><p></p><p>If you want to continue to argue "You can do that but its houseruling" at this point is semantics of arguing what the definition of houseruling is. Miriam-Webster defines it as " a rule (as in a game) that applies only among a certain group or in a certain place" which 100% describes something that has happened in every game of D&D run by a human DM.</p><p></p><p>To reiterate a point made about 400 times already in this thread....the base design of 5e encourages and expects DMs to improvise in a lot of cases. That improvisation is both a "houserule" AND a part of the rules at the same time.</p><p></p><p>When the trombone wielding assassin shoots a poison dart from the bell and hits his mark in the neck for a stealthy kill and the DM decides to use the Suprise Round rules to adjudicate that action...they are literally following the instructions of what the DMG tells them to do in Part 3 listed above.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8042979, member: 4881"] [ATTACH type="full" alt="5erule.JPG"]124009[/ATTACH] I want to call out the 3rd paragraph of Part 3. [B]The rules don't account for every possible situation that might arise during a typical D&D session. ([I]Snip example of a situation that might come up)[/I] How you determine the outcome of this action is up to you.[/B] In the last sentence "you" refers to the DM. Therefore, one of the very first "rules" that 5e lays out is that it is your job as a DM to determine what happens if the players want to do something that isn't already spelled out explicitly in the rules. Deciding how to adjudicate an action a player takes, regardless of if you reuse a similar set of rules laid out in the books or if you make up something completely whole cloth, is specifically spelled out as a job of the DM, within the greater ruleset that is 5e. If you want to continue to argue "You can do that but its houseruling" at this point is semantics of arguing what the definition of houseruling is. Miriam-Webster defines it as " a rule (as in a game) that applies only among a certain group or in a certain place" which 100% describes something that has happened in every game of D&D run by a human DM. To reiterate a point made about 400 times already in this thread....the base design of 5e encourages and expects DMs to improvise in a lot of cases. That improvisation is both a "houserule" AND a part of the rules at the same time. When the trombone wielding assassin shoots a poison dart from the bell and hits his mark in the neck for a stealthy kill and the DM decides to use the Suprise Round rules to adjudicate that action...they are literally following the instructions of what the DMG tells them to do in Part 3 listed above. [/QUOTE]
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