Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Survivor - Subclasses (Part VI: Fighters)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8789224" data-attributes="member: 6790260"><p>For me, at least, the Warlord <strong>emphatically is not magical</strong>.</p><p></p><p>It is, without a doubt, at least a little fantastical--because everything in D&D is fantastical. We have Fighters who can--once, until they take an hour nap--decide to attack twice as many times or shrug off injuries. That's clearly not completely mundane, but Action Surge and Second Wind aren't supposed to be <em>magical</em>.</p><p></p><p>The Warlord is several things. From a Doylist perspective, it is a "full Cleric replacement" (able to cover all the important functions a Cleric could cover in 4e: healing, granting attacks, permitting saves against save-ends effects, buffing allies, debuffing enemies, etc.), a decently-armored and usually melee combatant, and a Martial character and support that's supposed to be exciting to play <em>as</em> support. From a Watsonian perspective, it can inspire or coordinate allies to do their best, to draw on the resources they might not be able to draw on normally; it's a force-multiplier, whether by taking great risks, deploying clever plans, or carefully using resources; and it's a tactician and analyst.</p><p></p><p>Part of the reason I think you've seen such disagreement is because there are two very vocal camps. You have one camp, which I'm in, which wants a 5e Warlord to be as close as it can be to what the 4e Warlord was, just translated into 5e mechanics. On the opposite side, you have a camp that wants the 5e Warlord to be very little, if anything, like what the 4e Warlord was, and instead trying to fill the concept with totally new mechanics unrelated to the old ones, seeing this as a workable compromise between the "we want our Warlord back" camp and the "there should never, ever be a Warlord in 5e, period" camp (which isn't directly relevant to questions about what the Warlord <em>should</em> be, since they don't want one in the first place.)</p><p></p><p>As you can probably tell, I find the second "let's make a 5e Warlord that doesn't actually do the kinds of things 4e Warlords could do" camp extremely frustrating. One of their common requests, for example, is that any Warlord should not provide ANY healing whatsoever, and should exclusively work in THP. This is a pretty major sticking point for anyone wanting a reasonably-close 5e translation of 4e mechanics, because <em>it's not a Warlord if it can't actually heal</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8789224, member: 6790260"] For me, at least, the Warlord [B]emphatically is not magical[/B]. It is, without a doubt, at least a little fantastical--because everything in D&D is fantastical. We have Fighters who can--once, until they take an hour nap--decide to attack twice as many times or shrug off injuries. That's clearly not completely mundane, but Action Surge and Second Wind aren't supposed to be [I]magical[/I]. The Warlord is several things. From a Doylist perspective, it is a "full Cleric replacement" (able to cover all the important functions a Cleric could cover in 4e: healing, granting attacks, permitting saves against save-ends effects, buffing allies, debuffing enemies, etc.), a decently-armored and usually melee combatant, and a Martial character and support that's supposed to be exciting to play [I]as[/I] support. From a Watsonian perspective, it can inspire or coordinate allies to do their best, to draw on the resources they might not be able to draw on normally; it's a force-multiplier, whether by taking great risks, deploying clever plans, or carefully using resources; and it's a tactician and analyst. Part of the reason I think you've seen such disagreement is because there are two very vocal camps. You have one camp, which I'm in, which wants a 5e Warlord to be as close as it can be to what the 4e Warlord was, just translated into 5e mechanics. On the opposite side, you have a camp that wants the 5e Warlord to be very little, if anything, like what the 4e Warlord was, and instead trying to fill the concept with totally new mechanics unrelated to the old ones, seeing this as a workable compromise between the "we want our Warlord back" camp and the "there should never, ever be a Warlord in 5e, period" camp (which isn't directly relevant to questions about what the Warlord [I]should[/I] be, since they don't want one in the first place.) As you can probably tell, I find the second "let's make a 5e Warlord that doesn't actually do the kinds of things 4e Warlords could do" camp extremely frustrating. One of their common requests, for example, is that any Warlord should not provide ANY healing whatsoever, and should exclusively work in THP. This is a pretty major sticking point for anyone wanting a reasonably-close 5e translation of 4e mechanics, because [I]it's not a Warlord if it can't actually heal[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Survivor - Subclasses (Part VI: Fighters)
Top