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5E Survivor - Subclasses (Part VI: Fighters)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8794212" data-attributes="member: 6790260"><p>It does not need to be super similar in a specific narrow execution sense. E.g., my <a href="https://www.enworld.org/threads/5e-survivor-subclasses-part-vi-fighters.691797/post-8789236" target="_blank">proposed examples</a> of how I'd do it work very differently from how actual Warlord builds worked in 4e.</p><p></p><p>However, it <em>does</em> need to be very close in <em>spirit</em> to the original. And an absolutely vital part of that spirit is that the 4e Warlord could do <em>all</em>--genuinely ALL--of the in-fight support stuff that a Cleric could do. (I say "in-fight" because Warlords could not resurrect the dead, or other longer-term support stuff, without picking up Ritual Caster, while Clerics got that feat for free. They still had to pay to learn <em>raise dead</em>, but getting the feat for free is a significant benefit.) It isn't, and never will be, a Warlord unless it can <em>actually restore HP</em>. That is genuinely vital to the spirit of the class. It needn't be particularly <em>impressive</em> at actual healing (it wasn't all that impressive at it in 4e). But it has to be <em>present.</em></p><p></p><p></p><p>You may note that, in <a href="https://www.enworld.org/threads/5e-survivor-subclasses-part-vi-fighters.691797/post-8789236" target="_blank">another post in this thread</a>, I make mention of the possibility of a "Knight-Enchanter" Warlord subclass... (Same link as above.)</p><p></p><p>The Fighter is emphatically non-magical. A Fighter player may <em>choose</em> to personally <em>opt into</em> magic, if they wish, via both subclass and feats (like Fey Touched.) The Warlord is emphatically non-magical. I have no problem with a hypothetical 5e Warlord player <em>choosing</em> to personally <em>opt into</em> magic, if they wish.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8794212, member: 6790260"] It does not need to be super similar in a specific narrow execution sense. E.g., my [URL='https://www.enworld.org/threads/5e-survivor-subclasses-part-vi-fighters.691797/post-8789236']proposed examples[/URL] of how I'd do it work very differently from how actual Warlord builds worked in 4e. However, it [I]does[/I] need to be very close in [I]spirit[/I] to the original. And an absolutely vital part of that spirit is that the 4e Warlord could do [I]all[/I]--genuinely ALL--of the in-fight support stuff that a Cleric could do. (I say "in-fight" because Warlords could not resurrect the dead, or other longer-term support stuff, without picking up Ritual Caster, while Clerics got that feat for free. They still had to pay to learn [I]raise dead[/I], but getting the feat for free is a significant benefit.) It isn't, and never will be, a Warlord unless it can [I]actually restore HP[/I]. That is genuinely vital to the spirit of the class. It needn't be particularly [I]impressive[/I] at actual healing (it wasn't all that impressive at it in 4e). But it has to be [I]present.[/I] You may note that, in [URL='https://www.enworld.org/threads/5e-survivor-subclasses-part-vi-fighters.691797/post-8789236']another post in this thread[/URL], I make mention of the possibility of a "Knight-Enchanter" Warlord subclass... (Same link as above.) The Fighter is emphatically non-magical. A Fighter player may [I]choose[/I] to personally [I]opt into[/I] magic, if they wish, via both subclass and feats (like Fey Touched.) The Warlord is emphatically non-magical. I have no problem with a hypothetical 5e Warlord player [I]choosing[/I] to personally [I]opt into[/I] magic, if they wish. [/QUOTE]
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