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5E Survivor - Subclasses (Part X: Sorcerers)
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<blockquote data-quote="Flights of Fancy" data-source="post: 8806177" data-attributes="member: 7037975"><p>[spoiler]</p><p></p><p>If you can't appreciate it's beauty, that is on you.</p><p></p><p>I've seen some people clamour for a non-PHB winner because for whatever reasons, for me Draconic Bloodline is BORING and tedious and lackluster--It is really elemental, hardly "dragon" at all.</p><p></p><p><em>You </em>complain about the wings at very late levels? Man, look at Draconic Bloodline--your wings are at the EXACT same level!!!</p><p></p><p>Let's look at them...</p><p></p><p>Draconic: </p><ul> <li data-xf-list-type="ul">draconic language, and bonus when talking to dragons (snooze-ville!)</li> <li data-xf-list-type="ul">+1 hp/level (nice, of course) and AC 13 base (so no need for Mage Armor, also nice)</li> <li data-xf-list-type="ul">add CHA mod to one type of elemental damage</li> <li data-xf-list-type="ul">spend a SP to gain resistance to that type as well for 1 hour (this should be FREE IMO)</li> <li data-xf-list-type="ul">wings</li> <li data-xf-list-type="ul">spend 5 SP to charm or scare stuff (<em>yawn</em>) at a level when a lot of things won't be</li> </ul><p>HP, AC, damage, resistance, and spending SP (up to 5!) for a feature which at 18th level likely won't help. Also, why gain resistance to the same damage type? If you want that damage resistance, odds are the creatures you are facing have resistance or immunity to it anyway if they are using it against you.</p><p></p><p>Celestial:</p><ul> <li data-xf-list-type="ul">An entire class list of spells additionally open! (You DON'T have to focus on healing...)</li> <li data-xf-list-type="ul">A bonus known spell (significant given the limited known spells!), even if restricted by alignment.</li> <li data-xf-list-type="ul">Short rest ability to bump a failed attack or <strong>save </strong>by avg 5 points! Extremely useful IME.</li> <li data-xf-list-type="ul">spend SP to reroll ANY number of dice when someone in 5 feet (range is very limited) is healed to improve the roll. <br /> (<em>Note: thematically, this should have been expanded for the OTHER alignment types...that is my only gripe about celestial.</em>)</li> <li data-xf-list-type="ul">wings</li> <li data-xf-list-type="ul">recover half your maximum HP as a bonus action once per long rest</li> </ul><p>60% (or so) of additional available spell selection plus an extra known spell, ability to help with saves (and attack rolls) for FREE, 1 SP for (basically) advantage on healing spells (not even cast by the sorcerer!), and super recovery HP at a level where it WILL make a difference.</p><p></p><p>Given the enhanced spell selection and features which are less reliant on SP (which are more fun to use for metamagics!), yeah, celestial kicks draconic in the butt IMO. If you want the "combat sorcerer", yes draconic works okay, but for pretty much any other use it is sort of meh.</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Flights of Fancy, post: 8806177, member: 7037975"] [spoiler] If you can't appreciate it's beauty, that is on you. I've seen some people clamour for a non-PHB winner because for whatever reasons, for me Draconic Bloodline is BORING and tedious and lackluster--It is really elemental, hardly "dragon" at all. [I]You [/I]complain about the wings at very late levels? Man, look at Draconic Bloodline--your wings are at the EXACT same level!!! Let's look at them... Draconic: [LIST] [*]draconic language, and bonus when talking to dragons (snooze-ville!) [*]+1 hp/level (nice, of course) and AC 13 base (so no need for Mage Armor, also nice) [*]add CHA mod to one type of elemental damage [*]spend a SP to gain resistance to that type as well for 1 hour (this should be FREE IMO) [*]wings [*]spend 5 SP to charm or scare stuff ([I]yawn[/I]) at a level when a lot of things won't be [/LIST] HP, AC, damage, resistance, and spending SP (up to 5!) for a feature which at 18th level likely won't help. Also, why gain resistance to the same damage type? If you want that damage resistance, odds are the creatures you are facing have resistance or immunity to it anyway if they are using it against you. Celestial: [LIST] [*]An entire class list of spells additionally open! (You DON'T have to focus on healing...) [*]A bonus known spell (significant given the limited known spells!), even if restricted by alignment. [*]Short rest ability to bump a failed attack or [B]save [/B]by avg 5 points! Extremely useful IME. [*]spend SP to reroll ANY number of dice when someone in 5 feet (range is very limited) is healed to improve the roll. ([I]Note: thematically, this should have been expanded for the OTHER alignment types...that is my only gripe about celestial.[/I]) [*]wings [*]recover half your maximum HP as a bonus action once per long rest [/LIST] 60% (or so) of additional available spell selection plus an extra known spell, ability to help with saves (and attack rolls) for FREE, 1 SP for (basically) advantage on healing spells (not even cast by the sorcerer!), and super recovery HP at a level where it WILL make a difference. Given the enhanced spell selection and features which are less reliant on SP (which are more fun to use for metamagics!), yeah, celestial kicks draconic in the butt IMO. If you want the "combat sorcerer", yes draconic works okay, but for pretty much any other use it is sort of meh. [/spoiler] [/QUOTE]
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