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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="doctorbadwolf" data-source="post: 9775044" data-attributes="member: 6704184"><p>I’d personally fold some of the “leader” roll into this, rather than anywhere else. </p><p></p><p>IMO this is better split between skirmisher and sniper, but I’m fine with it separate if you don’t want the others to have multi-target capabilities. </p><p></p><p>IMO needs a focus on intellectual academic study or it becomes weird that it’s separate from occult. </p><p></p><p>Since it’s a dn I guess we have to keep divine magic as prayer a thing. I hate it, though. It makes prayer and faith of non-PCs feel silly and meaningless, to me. I’d rather have divine magic be about invocation and ritual, with hallowing, blessing, rebuking, and healing, and then have arcane magic not be able to ever do those things. </p><p></p><p>Would the inner focus fueled semi-magical “monk stuff” sit here or be left to mixing martial with other sources?</p><p></p><p>But there is already a dark tone, so arcane but dark doesn’t feel cromulent as a distinct category. Perhaps arcane is inherently and necessarily formulaic and wizard-like, while occult is more mysterious and looser. </p><p></p><p>Would bigger spells or abilities require multiple actions? I’m all for multi-action tasks, and even multi-round tasks. It’s a great way to help balance magic, and it feels good in play mechanically and thematically. </p><p></p><p>For the sources, what about building each class on the basis of how two or more sources intersect, somewhat like Daggerheart and its domains?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9775044, member: 6704184"] I’d personally fold some of the “leader” roll into this, rather than anywhere else. IMO this is better split between skirmisher and sniper, but I’m fine with it separate if you don’t want the others to have multi-target capabilities. IMO needs a focus on intellectual academic study or it becomes weird that it’s separate from occult. Since it’s a dn I guess we have to keep divine magic as prayer a thing. I hate it, though. It makes prayer and faith of non-PCs feel silly and meaningless, to me. I’d rather have divine magic be about invocation and ritual, with hallowing, blessing, rebuking, and healing, and then have arcane magic not be able to ever do those things. Would the inner focus fueled semi-magical “monk stuff” sit here or be left to mixing martial with other sources? But there is already a dark tone, so arcane but dark doesn’t feel cromulent as a distinct category. Perhaps arcane is inherently and necessarily formulaic and wizard-like, while occult is more mysterious and looser. Would bigger spells or abilities require multiple actions? I’m all for multi-action tasks, and even multi-round tasks. It’s a great way to help balance magic, and it feels good in play mechanically and thematically. For the sources, what about building each class on the basis of how two or more sources intersect, somewhat like Daggerheart and its domains? [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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