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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Remathilis" data-source="post: 9775057" data-attributes="member: 7635"><p>The problem with "not designing for a role" is that you can design a class that has no role. Or fills roles it's not intended to. </p><p></p><p>Personally, I think it would be more interesting to have fewer classes, but they can fill ANY role. For example, the Warrior class is good at martial skills but depending on the features and abilities can be a Knight (tank), a Warlord (healer) or a Slayer (DPS), etc. Each set of options moves you towards a certain style of play. You don't have the "all clerics must heal" issue: a cleric can fight with divine weaponry (paladin) or blast foes with holy light (invoker). </p><p></p><p>On the surface, this sounds a bit like the Power Source + Role = Class, and I admit it does, but the key difference is that you can pick abilities from other roles freely. So the Warrior might start out on the Knight/Tank path, but decide the group needs a little more healing and pick up some Warlord/Healer abilities to augment instead of getting additional Knightly ones. What role you fill depends on what tracks and powers you pick as you go, not what class you picked at level 1. </p><p></p><p>I'm not sure how you do this outside or talent trees or powers/feats. Either way, you're looking at something more complex than 5e, for better or worse. But I think its completely possible that SOMEONE can create a customizable system where you don't need the "Fighter fights, Cleric heals, Wizard blasts, Rogue sneaks" as the only possible option.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9775057, member: 7635"] The problem with "not designing for a role" is that you can design a class that has no role. Or fills roles it's not intended to. Personally, I think it would be more interesting to have fewer classes, but they can fill ANY role. For example, the Warrior class is good at martial skills but depending on the features and abilities can be a Knight (tank), a Warlord (healer) or a Slayer (DPS), etc. Each set of options moves you towards a certain style of play. You don't have the "all clerics must heal" issue: a cleric can fight with divine weaponry (paladin) or blast foes with holy light (invoker). On the surface, this sounds a bit like the Power Source + Role = Class, and I admit it does, but the key difference is that you can pick abilities from other roles freely. So the Warrior might start out on the Knight/Tank path, but decide the group needs a little more healing and pick up some Warlord/Healer abilities to augment instead of getting additional Knightly ones. What role you fill depends on what tracks and powers you pick as you go, not what class you picked at level 1. I'm not sure how you do this outside or talent trees or powers/feats. Either way, you're looking at something more complex than 5e, for better or worse. But I think its completely possible that SOMEONE can create a customizable system where you don't need the "Fighter fights, Cleric heals, Wizard blasts, Rogue sneaks" as the only possible option. [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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