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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Remathilis" data-source="post: 9775064" data-attributes="member: 7635"><p>I think part of the problem is D&D's resource management is locked to "dungeon" style of play. The PCs are far away from home, in hostile territory, facing multiple hostile encounters in a short period. Resource management breaks down when the PCs aren't in hostile territory (such as urban adventures), have access to renewable supplies (like shops and inns), and aren't supposed to face multiple encounters but instead a few larger set piece adventures. Tack on variable time pressure (to allow for short/long rests) and PCs face every encounter with nova potential and limited risk. </p><p></p><p>For me, the question was never one of dropping my players in Undermountain and seeing if they can manage resources. The issue comes when I put them in Waterdeep and they can face every group of thugs, treacherous nobles, or murderous cult with full power and then easily use the resources of the city to heal and restock. That's where D&D resource management fails.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9775064, member: 7635"] I think part of the problem is D&D's resource management is locked to "dungeon" style of play. The PCs are far away from home, in hostile territory, facing multiple hostile encounters in a short period. Resource management breaks down when the PCs aren't in hostile territory (such as urban adventures), have access to renewable supplies (like shops and inns), and aren't supposed to face multiple encounters but instead a few larger set piece adventures. Tack on variable time pressure (to allow for short/long rests) and PCs face every encounter with nova potential and limited risk. For me, the question was never one of dropping my players in Undermountain and seeing if they can manage resources. The issue comes when I put them in Waterdeep and they can face every group of thugs, treacherous nobles, or murderous cult with full power and then easily use the resources of the city to heal and restock. That's where D&D resource management fails. [/QUOTE]
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Community
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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