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*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Zardnaar" data-source="post: 9775116" data-attributes="member: 6716779"><p>Wasn't hard coded in though. Most DMs probably didn't care. Easy ones probably added more options, gritty ones not sp much. </p><p></p><p> Even wands of CLW weren't hard coded in. A lot of groups didn't use them or know they existed.</p><p></p><p> All editions of D&D have dailies. The attrition side of things dies vary a lot. </p><p></p><p> I've played both recently and the differences are very stark. OSR has meaner monsters though so your 1-2 encounters can be very threatening combined with 1 hp/day.</p><p></p><p> The "peobke" everyone's arguing over is vastly lessened in pre 3E. They might like modern solutions but its actually contributing to it. </p><p></p><p> This doesn't mean OSR is perfect and the playstyle may not be popular. They also have their own issues if you play pre 3E in 2025 as I found out recently. So its not like old school is strictly better modern newbs ha!!!. </p><p></p><p> Modern design followed by modern players is primary problem. 4E onwards would have similar issue, 3Es only saved by lingering OSRisms they hadn't purged yet. 3E has 1 hp/level per day, buffed magical healing and cheap magic items that may or may not be used at any table.</p><p></p><p> 3.5 one of the few things it got right may be the hit points monsters have. OSR and 3.0 leans towards glass canon types. Maybe thats a good thing idk.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9775116, member: 6716779"] Wasn't hard coded in though. Most DMs probably didn't care. Easy ones probably added more options, gritty ones not sp much. Even wands of CLW weren't hard coded in. A lot of groups didn't use them or know they existed. All editions of D&D have dailies. The attrition side of things dies vary a lot. I've played both recently and the differences are very stark. OSR has meaner monsters though so your 1-2 encounters can be very threatening combined with 1 hp/day. The "peobke" everyone's arguing over is vastly lessened in pre 3E. They might like modern solutions but its actually contributing to it. This doesn't mean OSR is perfect and the playstyle may not be popular. They also have their own issues if you play pre 3E in 2025 as I found out recently. So its not like old school is strictly better modern newbs ha!!!. Modern design followed by modern players is primary problem. 4E onwards would have similar issue, 3Es only saved by lingering OSRisms they hadn't purged yet. 3E has 1 hp/level per day, buffed magical healing and cheap magic items that may or may not be used at any table. 3.5 one of the few things it got right may be the hit points monsters have. OSR and 3.0 leans towards glass canon types. Maybe thats a good thing idk. [/QUOTE]
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