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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="FrogReaver" data-source="post: 9776888" data-attributes="member: 6795602"><p>I’m not familiar enough about that game to know if it does or doesn’t work there. I’m skeptical enough that I wouldn’t just take anyone’s word for it, not because the game couldnt do that, but because most people suck at in depth analysis. </p><p></p><p>Explaining what about those interlocking systems makes you think it works there would be helpful though. </p><p></p><p>Having a single class with that style of ability helps compared to all having it, as that limitation reduces the party floor vs ceiling variance. But theres very much table variance around what happens when that class has traded too much whatever for his abilities. Does the party rest or push on. And even though it limits party floor vs ceiling variance, it could still drive too much overall variance there. As an extreme example 100x floor is less than 1000x floor, but both really push towards resting.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9776888, member: 6795602"] I’m not familiar enough about that game to know if it does or doesn’t work there. I’m skeptical enough that I wouldn’t just take anyone’s word for it, not because the game couldnt do that, but because most people suck at in depth analysis. Explaining what about those interlocking systems makes you think it works there would be helpful though. Having a single class with that style of ability helps compared to all having it, as that limitation reduces the party floor vs ceiling variance. But theres very much table variance around what happens when that class has traded too much whatever for his abilities. Does the party rest or push on. And even though it limits party floor vs ceiling variance, it could still drive too much overall variance there. As an extreme example 100x floor is less than 1000x floor, but both really push towards resting. [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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