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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="AnotherGuy" data-source="post: 9776902" data-attributes="member: 7029930"><p>You may be right, and that could be that is why these rules seem to be working for us.</p><p></p><p>Our current storyline in the campaign is under a constant time pressure...because of x event which is to happen (90 days +3d10), with many options available on the table to pursue to assist the characters with x event, but there is a balance between pursuing these options to obtain benefits and being late for x event (i.e. players arrive after 90 days + 3d10) which increases the difficulty (i.e. DM gets a larger XP budget for encounters).</p><p></p><p>Event = Tiamat is summoned at the Well of Dragons from the 9-Hells (ToD)</p><p>PCs will always arrive at the most exciting part, her in the process of being summoned (so they are never really late).</p><p></p><p>The quests they go on assist in one or another way</p><p>But there is a <em>deadline date</em> of 90+3d10 which I will only roll for once they arrive at the Well of Dragons</p><p></p><p>If they arrive after that date (since we keep a timeline), my XP budget to build the final AP encounters increases by a certain amount per day, signifying their lateness and the cult having acquired more resources.</p><p>These mechanics are all player-facing.</p><p></p><p></p><p>We have used the system for several years, tweaking it here/there, where the players are now proficient enough with it - thankfully, but yes you are right this can be an issue with homebrew systems.</p><p></p><p></p><p>I was fortunate to have a play group that allowed all these homebrew changes and experimentation for the last 15 years...</p><p></p><p></p><p>True. To really test the strength of our system we'd have to start from level 1 again...</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9776902, member: 7029930"] You may be right, and that could be that is why these rules seem to be working for us. Our current storyline in the campaign is under a constant time pressure...because of x event which is to happen (90 days +3d10), with many options available on the table to pursue to assist the characters with x event, but there is a balance between pursuing these options to obtain benefits and being late for x event (i.e. players arrive after 90 days + 3d10) which increases the difficulty (i.e. DM gets a larger XP budget for encounters). Event = Tiamat is summoned at the Well of Dragons from the 9-Hells (ToD) PCs will always arrive at the most exciting part, her in the process of being summoned (so they are never really late). The quests they go on assist in one or another way But there is a [I]deadline date[/I] of 90+3d10 which I will only roll for once they arrive at the Well of Dragons If they arrive after that date (since we keep a timeline), my XP budget to build the final AP encounters increases by a certain amount per day, signifying their lateness and the cult having acquired more resources. These mechanics are all player-facing. We have used the system for several years, tweaking it here/there, where the players are now proficient enough with it - thankfully, but yes you are right this can be an issue with homebrew systems. I was fortunate to have a play group that allowed all these homebrew changes and experimentation for the last 15 years... True. To really test the strength of our system we'd have to start from level 1 again... [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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