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*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Steampunkette" data-source="post: 9776917" data-attributes="member: 6796468"><p>Totally get that. It was also hell on wheels to try and build anything for because of the powers structure. SO repetitive to make a 30 level class where you're re-writing upgraded earlier material and trying to add more flowers to it.</p><p></p><p>That just nerfs casters on a per-round basis...</p><p></p><p>Oh, nah. I'm not talking about changing the breath weapon of a dragon. That'd still be on dice rolls in theory. Just giving the player energy back as they recover.</p><p></p><p>This, though, brings us back to both a Death Spiral -and- the 5 minute adventuring day issue. If you can burn yourself into exhaustion, or burn hit dice, or hit points, or whatever else, you wind up needing a long rest to clear the problems. It goes counter to the idea of fixing ability pacing.</p><p></p><p>Sure. But they're player choices that specifically go back to the problem this idea is trying to fix or change. You're just trading "I use all my spell slots and need a long rest" to "I used all my HD/Exhaustion/Etc and need a long rest."</p><p></p><p>This could be something... But your options for equivalent and different concepts are pretty limited. You could also get back into "Bag of Rats" territory where the Barbarian pulls a rat out of a bag, crushes it, and gets their exertion back.</p><p></p><p>Ritual casting as a thing, sure. More that "Encounter Powers" can also apply to non-combat scenes. So you need to infiltrate the compound? Two spell slots. Check your list and pick the ones you wanna use.</p><p></p><p>Hmm... what about a "Catch your Breath" action? "So long as you make no attacks and cast no spells on your turn, and move no more than half your movement, you recover two exertion, one spell slot, your channel divinity, or a psi die, and may expend a number of hit dice up to your proficiency bonus to recover hit points."</p><p></p><p>So in the middle of the battle, after the Sorcerer dumps a couple of big spells on the battlefield, she backs off from the fight, catches her breath, -doesn't- use any cantrips or attacks against the enemies, and just spends her time recovering long enough to pull out one more spell.</p><p></p><p>No Death Spiral. No using HD to fuel mechanics (but you can 'healing surge' a bit). And you get to control when you do it... But you leave yourself and your party open to attack rather than actually do anything immediately useful like using some of your at-will damage dealing capabilities?</p><p></p><p>For some classes, like a rogue, this wouldn't be something you do lightly since their at-will damage (sneak attack) is most of their throughput and their exerting abilities are more focused on adding riders to their at-will stuff.</p><p></p><p>Would that be a bit better for folks?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9776917, member: 6796468"] Totally get that. It was also hell on wheels to try and build anything for because of the powers structure. SO repetitive to make a 30 level class where you're re-writing upgraded earlier material and trying to add more flowers to it. That just nerfs casters on a per-round basis... Oh, nah. I'm not talking about changing the breath weapon of a dragon. That'd still be on dice rolls in theory. Just giving the player energy back as they recover. This, though, brings us back to both a Death Spiral -and- the 5 minute adventuring day issue. If you can burn yourself into exhaustion, or burn hit dice, or hit points, or whatever else, you wind up needing a long rest to clear the problems. It goes counter to the idea of fixing ability pacing. Sure. But they're player choices that specifically go back to the problem this idea is trying to fix or change. You're just trading "I use all my spell slots and need a long rest" to "I used all my HD/Exhaustion/Etc and need a long rest." This could be something... But your options for equivalent and different concepts are pretty limited. You could also get back into "Bag of Rats" territory where the Barbarian pulls a rat out of a bag, crushes it, and gets their exertion back. Ritual casting as a thing, sure. More that "Encounter Powers" can also apply to non-combat scenes. So you need to infiltrate the compound? Two spell slots. Check your list and pick the ones you wanna use. Hmm... what about a "Catch your Breath" action? "So long as you make no attacks and cast no spells on your turn, and move no more than half your movement, you recover two exertion, one spell slot, your channel divinity, or a psi die, and may expend a number of hit dice up to your proficiency bonus to recover hit points." So in the middle of the battle, after the Sorcerer dumps a couple of big spells on the battlefield, she backs off from the fight, catches her breath, -doesn't- use any cantrips or attacks against the enemies, and just spends her time recovering long enough to pull out one more spell. No Death Spiral. No using HD to fuel mechanics (but you can 'healing surge' a bit). And you get to control when you do it... But you leave yourself and your party open to attack rather than actually do anything immediately useful like using some of your at-will damage dealing capabilities? For some classes, like a rogue, this wouldn't be something you do lightly since their at-will damage (sneak attack) is most of their throughput and their exerting abilities are more focused on adding riders to their at-will stuff. Would that be a bit better for folks? [/QUOTE]
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