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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="FrogReaver" data-source="post: 9777569" data-attributes="member: 6795602"><p>I think 4e’s best concepts applicable to pacing were</p><p>1. Healing Surges and 5 minute short rests. </p><p>2. Keeping the floor and ceiling outputs of all out dailies vs encounter powers relatively close (though maybe too close). </p><p></p><p>One could probably turn per short rest powers into encounter powers in 5e by simply halving the uses. For most classes this also raises their floor and lowers their ceiling a little. </p><p></p><p>For spells I think there’s 2 things to do. </p><p>1. Individually fix the outlier spells themselves. </p><p>2. Give some incentive for delaying casting spells in an encounter. I like the idea that if you only use a cantrip on your turn and aren’t concentrating on any other spell that your spells get treated as 1 level higher for each consecutive round you do this up to +3 spell levels higher (maybe should be +2). </p><p></p><p>One might consider boosting cantrips cast the turn after only casting a cantrip as well. </p><p></p><p>The idea is that casters will use less spells in an encounter if their spells are buffed for waiting to use them. </p><p></p><p>As a side point, this could also help true gishes be more functional. Like your fighter/wizards. </p><p></p><p>Alternatively one could make a restriction such as you can only cast spells up to 1/3 your max spell level on turn 1 and 2/3 on turn 2 and 3/3 on turn 3. Rounded up. </p><p></p><p>One recommendation for hit dice. After a 5 min rest you can use hit die to recover up to 3/4 of your hp total. An hour long short rest is required to get to 100% with them.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9777569, member: 6795602"] I think 4e’s best concepts applicable to pacing were 1. Healing Surges and 5 minute short rests. 2. Keeping the floor and ceiling outputs of all out dailies vs encounter powers relatively close (though maybe too close). One could probably turn per short rest powers into encounter powers in 5e by simply halving the uses. For most classes this also raises their floor and lowers their ceiling a little. For spells I think there’s 2 things to do. 1. Individually fix the outlier spells themselves. 2. Give some incentive for delaying casting spells in an encounter. I like the idea that if you only use a cantrip on your turn and aren’t concentrating on any other spell that your spells get treated as 1 level higher for each consecutive round you do this up to +3 spell levels higher (maybe should be +2). One might consider boosting cantrips cast the turn after only casting a cantrip as well. The idea is that casters will use less spells in an encounter if their spells are buffed for waiting to use them. As a side point, this could also help true gishes be more functional. Like your fighter/wizards. Alternatively one could make a restriction such as you can only cast spells up to 1/3 your max spell level on turn 1 and 2/3 on turn 2 and 3/3 on turn 3. Rounded up. One recommendation for hit dice. After a 5 min rest you can use hit die to recover up to 3/4 of your hp total. An hour long short rest is required to get to 100% with them. [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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