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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="doctorbadwolf" data-source="post: 9777650" data-attributes="member: 6704184"><p>No, though I do like SW5E. This was just a custom hack of Star Wars Saga Edition for my own table. </p><p></p><p>Essentials is just 4e with different presentation, so, yes. A lot. </p><p></p><p>Sure, but…I mean technically the fighter and rogue variants still had powers, but barely. Not remotely the same as essentials casters that were still full AEDU.</p><p></p><p>The Thief at-wills do feel very unnecessary and fiddly, though. But again, presentation. You could take all those powers and make them one class feature tied to movement before or after you make an attack or just make them use the minor action oh wait that’s how they got to 5e Cunning Action isn’t it? Nice. Lol</p><p></p><p>Anyway yeah I mostly agree</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9777650, member: 6704184"] No, though I do like SW5E. This was just a custom hack of Star Wars Saga Edition for my own table. Essentials is just 4e with different presentation, so, yes. A lot. Sure, but…I mean technically the fighter and rogue variants still had powers, but barely. Not remotely the same as essentials casters that were still full AEDU. The Thief at-wills do feel very unnecessary and fiddly, though. But again, presentation. You could take all those powers and make them one class feature tied to movement before or after you make an attack or just make them use the minor action oh wait that’s how they got to 5e Cunning Action isn’t it? Nice. Lol Anyway yeah I mostly agree [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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