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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Lanefan" data-source="post: 9777904" data-attributes="member: 29398"><p>Players who think a 1st-level party can handle two Ogres are also part of the problem, even more so after the first PC or two goes down and the Ogres have barely a scratch on 'em.</p><p></p><p>"Cut your losses and run" used to be a standard piece in every player's toolbox. "Survival is job one" was another.</p><p></p><p>Two PCs out of five go splat, the other three run away, the party - and thus the game - continues, the two players roll up new PCs, and the DM learns a little. All is good. Carry on.</p><p></p><p>Did you mean "overestimating" here?</p><p></p><p>I've never seen a problem with giving out too much magic too early - with one exception: too much defensive magic can make the PCs either think they're invulnerable or in fact be invulnerable, neither of which is any fun for different reasons.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9777904, member: 29398"] Players who think a 1st-level party can handle two Ogres are also part of the problem, even more so after the first PC or two goes down and the Ogres have barely a scratch on 'em. "Cut your losses and run" used to be a standard piece in every player's toolbox. "Survival is job one" was another. Two PCs out of five go splat, the other three run away, the party - and thus the game - continues, the two players roll up new PCs, and the DM learns a little. All is good. Carry on. Did you mean "overestimating" here? I've never seen a problem with giving out too much magic too early - with one exception: too much defensive magic can make the PCs either think they're invulnerable or in fact be invulnerable, neither of which is any fun for different reasons. [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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