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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Lanefan" data-source="post: 9778175" data-attributes="member: 29398"><p>Players don't know that their PCs should sometimes run because they aren't given that advice in the PH. Instead, they're given the expectation that they should be able to beat or even curbstomp whatever the DM puts in front of them - the whole Big Damn Heroes piece - leading directly to those mismatched expectations you mention when the DM actually puts the screws to them.</p><p></p><p>This is an awful analogy.</p><p></p><p>When chucked in a pool you only get one chance to sink or swim, with failure meaning death.</p><p></p><p>Losing at an RPG isn't going to kill the player at the table (Jack Chick's Marcie notwithstanding) any more than would losing at checkers or Risk or Mah Jong. The player in an RPG can always generate another character and try again.</p><p></p><p>That's hardly a campaign-ruining moment; never mind the DMGs of various editions suggest that a few of the fights and encounters the PCs face should be easy to very easy.</p><p></p><p>Which is what I thought you meant, given the context.</p><p></p><p>Decks are a regular, if infrequent, occurrence in my games and the players love them. Seriously - cheers go up at the table every time one of those things shows up!</p><p></p><p>The holy avenger, though...well, I'll have to take your word on that. Paladins tend to have short careers here; I haven't seen one played in years and have probably only DMed one or two holy avengers in my life, which never crossed paths with any of those short-lived Pallies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9778175, member: 29398"] Players don't know that their PCs should sometimes run because they aren't given that advice in the PH. Instead, they're given the expectation that they should be able to beat or even curbstomp whatever the DM puts in front of them - the whole Big Damn Heroes piece - leading directly to those mismatched expectations you mention when the DM actually puts the screws to them. This is an awful analogy. When chucked in a pool you only get one chance to sink or swim, with failure meaning death. Losing at an RPG isn't going to kill the player at the table (Jack Chick's Marcie notwithstanding) any more than would losing at checkers or Risk or Mah Jong. The player in an RPG can always generate another character and try again. That's hardly a campaign-ruining moment; never mind the DMGs of various editions suggest that a few of the fights and encounters the PCs face should be easy to very easy. Which is what I thought you meant, given the context. Decks are a regular, if infrequent, occurrence in my games and the players love them. Seriously - cheers go up at the table every time one of those things shows up! The holy avenger, though...well, I'll have to take your word on that. Paladins tend to have short careers here; I haven't seen one played in years and have probably only DMed one or two holy avengers in my life, which never crossed paths with any of those short-lived Pallies. :) [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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