Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rainbow Scissors" data-source="post: 9778560" data-attributes="member: 7052820"><p>My previous post was based upon what is stated in the 2014 DMG. </p><p></p><p>If a creature can fly, that may mean it is treated as having an AC that is 2 higher, but only if it can also deal damage from range and has an expected challenge rating of less than 10. That somewhat makes a little bit of sense, being that higher levels may have more options for dealing with flight, but it's still very undervalue. While it may be understood that other modes of movement might be treated similarly, that is unclear based upon later commentary since then.</p><p></p><p>From a quick glance, things that the 2014 DMG explicitly states have 0 value include Special Senses, Skill bonuses (which could be used for grapple, shove, and other things in 5e14,) and Telepathy. </p><p></p><p>I feel that being able to move quickly (or with more versality,) being able to better sense the location of an enemy, and being able to communicate silently are factors that have value.</p><p></p><p>Those are a few examples that can all be found on the same page of the 2014 DMG. There are also other examples that can be found throughout the core books. The skill example no longer applies to revised-5E because grapple, shove, and similar things are now handled differently. </p><p></p><p>The overall point is that there are faulty assumptions (concerning what is or is not tactically or strategically valuable) upon which 5E is built. While some of those things may appear to be minor details, I believe that glossing over those details contributes to the disconnect between how the game is/was designed and how the game is/was played. The goal of making that disconnect smaller is not a strictly by-the-numbers problem. Making adjustments to the underlying assumptions upon which the game is designed would also be an improvement.</p></blockquote><p></p>
[QUOTE="Rainbow Scissors, post: 9778560, member: 7052820"] My previous post was based upon what is stated in the 2014 DMG. If a creature can fly, that may mean it is treated as having an AC that is 2 higher, but only if it can also deal damage from range and has an expected challenge rating of less than 10. That somewhat makes a little bit of sense, being that higher levels may have more options for dealing with flight, but it's still very undervalue. While it may be understood that other modes of movement might be treated similarly, that is unclear based upon later commentary since then. From a quick glance, things that the 2014 DMG explicitly states have 0 value include Special Senses, Skill bonuses (which could be used for grapple, shove, and other things in 5e14,) and Telepathy. I feel that being able to move quickly (or with more versality,) being able to better sense the location of an enemy, and being able to communicate silently are factors that have value. Those are a few examples that can all be found on the same page of the 2014 DMG. There are also other examples that can be found throughout the core books. The skill example no longer applies to revised-5E because grapple, shove, and similar things are now handled differently. The overall point is that there are faulty assumptions (concerning what is or is not tactically or strategically valuable) upon which 5E is built. While some of those things may appear to be minor details, I believe that glossing over those details contributes to the disconnect between how the game is/was designed and how the game is/was played. The goal of making that disconnect smaller is not a strictly by-the-numbers problem. Making adjustments to the underlying assumptions upon which the game is designed would also be an improvement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
Top