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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Lanefan" data-source="post: 9780070" data-attributes="member: 29398"><p>The problem isn't balance in itself, the problem is that the balance was achieved through same-ness.</p><p></p><p>When one class looks mechanically very much like all the other classes, yes they're balanced but it's at cost of mechanical difference, and it's that difference that provides that flexibility and interest you're looking for.</p><p></p><p>Balancing mechanically different classes (or mechanically-different anything else, for that matter) is very hard work, and sometimes not even possible depending just how finely-balanced one's end goal is.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9780070, member: 29398"] The problem isn't balance in itself, the problem is that the balance was achieved through same-ness. When one class looks mechanically very much like all the other classes, yes they're balanced but it's at cost of mechanical difference, and it's that difference that provides that flexibility and interest you're looking for. Balancing mechanically different classes (or mechanically-different anything else, for that matter) is very hard work, and sometimes not even possible depending just how finely-balanced one's end goal is. [/QUOTE]
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*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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