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General Tabletop Discussion
*Dungeons & Dragons
5e System Redesign through New Classes and Setting. A Thought Experiment.
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<blockquote data-quote="Steampunkette" data-source="post: 9782226" data-attributes="member: 6796468"><p>Also... If the Swordmage had good saves of Str/Dex, but used Int in place of Dex while armored up and Int in place of Str/Dex when using attack cantrips... Would that be really clever design or really bad design?</p><p></p><p>'Cause then at high end you could drop your 8 in Strength and your 10 in Dex and wind up with a saving throw matrix of:</p><p>Str +5, Dex +6, Con +5, Int +5, Wis +3, Cha +1 </p><p></p><p>Which is really "Balanced" compared to most classes that are really good at one or two saves and terrible at all the rest... But with DCs of 20-24 being common in the end-game, it places them as 'Not Great' on any saving throw, really. After all, an Adult Red Dragon's breath weapon is a DC 21 at level 17. Where a Rogue needs a 10 or higher, the Swordmage would need a 15. And it would be that way on most saves at that level...</p><p></p><p>But the Swordmage would pretty much need a 15-16 on 4 different saves. Where on a Strength Save that Rogue might need a Nat 20 just to pass.</p><p></p><p>Of course if you grab some more ASIs instead of Feats, or half-feats that grant +1 to an attribute, you could improve those all a lot.</p><p></p><p>Like... Resilient would suddenly be really great for Constitution and/or Wisdom.</p><p></p><p>Also helps to defeat the over-reliance on Dex builds and weapons for at least one class...</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9782226, member: 6796468"] Also... If the Swordmage had good saves of Str/Dex, but used Int in place of Dex while armored up and Int in place of Str/Dex when using attack cantrips... Would that be really clever design or really bad design? 'Cause then at high end you could drop your 8 in Strength and your 10 in Dex and wind up with a saving throw matrix of: Str +5, Dex +6, Con +5, Int +5, Wis +3, Cha +1 Which is really "Balanced" compared to most classes that are really good at one or two saves and terrible at all the rest... But with DCs of 20-24 being common in the end-game, it places them as 'Not Great' on any saving throw, really. After all, an Adult Red Dragon's breath weapon is a DC 21 at level 17. Where a Rogue needs a 10 or higher, the Swordmage would need a 15. And it would be that way on most saves at that level... But the Swordmage would pretty much need a 15-16 on 4 different saves. Where on a Strength Save that Rogue might need a Nat 20 just to pass. Of course if you grab some more ASIs instead of Feats, or half-feats that grant +1 to an attribute, you could improve those all a lot. Like... Resilient would suddenly be really great for Constitution and/or Wisdom. Also helps to defeat the over-reliance on Dex builds and weapons for at least one class... Thoughts? [/QUOTE]
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5e System Redesign through New Classes and Setting. A Thought Experiment.
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