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5e - Tales of the Old Margreve (Roll20) Campaign Recaps
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<blockquote data-quote="Nebulous" data-source="post: 8264971" data-attributes="member: 31465"><p><a href="https://app.box.com/s/1q8dz4rxbfvnnds6r89ps6edjvk3e6t3" target="_blank">Margreve Session #23 - The Broken Seal</a></p><p><a href="https://app.box.com/s/1q8dz4rxbfvnnds6r89ps6edjvk3e6t3" target="_blank">Box</a></p><p></p><p>I think I can honestly say that I have had more fun building maps and props in Roll20 than even in person. They're faster to do, and the limits are endless. That keg golem still makes me giggle.</p><p></p><p>Due to the sandbox nature of Zobeck and the PCs can go wherever they want at anytime, I had to prepare a number of extra maps, some random encounters, some set pieces, but there are as of now 20+ locations in and around the city to explore. I can tell now that some they will never see, which is kind of a bummer.</p><p></p><p>It ALSO makes me wish a company would release a city map package with dozens and dozens of individual locations already fleshed out with hyperlinked battlemaps. I would gladly pay for such a product.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 8264971, member: 31465"] [URL='https://app.box.com/s/1q8dz4rxbfvnnds6r89ps6edjvk3e6t3']Margreve Session #23 - The Broken Seal Box[/URL] I think I can honestly say that I have had more fun building maps and props in Roll20 than even in person. They're faster to do, and the limits are endless. That keg golem still makes me giggle. Due to the sandbox nature of Zobeck and the PCs can go wherever they want at anytime, I had to prepare a number of extra maps, some random encounters, some set pieces, but there are as of now 20+ locations in and around the city to explore. I can tell now that some they will never see, which is kind of a bummer. It ALSO makes me wish a company would release a city map package with dozens and dozens of individual locations already fleshed out with hyperlinked battlemaps. I would gladly pay for such a product. [/QUOTE]
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